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How long are you willing to wait for a build to "turn on?"
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<blockquote data-quote="Amrûnril" data-source="post: 8639717" data-attributes="member: 6841183"><p>It's worth noting that this question can apply to single class characters as well. Plenty of iconic abilities that a player may regard as character defining don't show up until after a significant fraction of the game. Consider:</p><p></p><p>A Lore Bard can't choose their first magical secrets until level 6.</p><p>A Rogue gets Uncanny Dodge at level 5 and evasion at level 7.</p><p>A Paladin's aura of protection first appears at level 6.</p><p>A Druid can't change into a bird until level 8.</p><p></p><p>The key question, I'd argue isn't whether you have to wait for abilities- this is pretty much inevitable in a level-based game, even if you can quibble about some of the details. Instead, the question is whether the abilities you're working with in the mean time are engaging and effective. Multiclass builds require more effort to avoid falling short in this regard than single class builds, but they certainly can work well in these intermediate levels if you choose your distribution/order of levels with these stages of the game in mind.</p></blockquote><p></p>
[QUOTE="Amrûnril, post: 8639717, member: 6841183"] It's worth noting that this question can apply to single class characters as well. Plenty of iconic abilities that a player may regard as character defining don't show up until after a significant fraction of the game. Consider: A Lore Bard can't choose their first magical secrets until level 6. A Rogue gets Uncanny Dodge at level 5 and evasion at level 7. A Paladin's aura of protection first appears at level 6. A Druid can't change into a bird until level 8. The key question, I'd argue isn't whether you have to wait for abilities- this is pretty much inevitable in a level-based game, even if you can quibble about some of the details. Instead, the question is whether the abilities you're working with in the mean time are engaging and effective. Multiclass builds require more effort to avoid falling short in this regard than single class builds, but they certainly can work well in these intermediate levels if you choose your distribution/order of levels with these stages of the game in mind. [/QUOTE]
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How long are you willing to wait for a build to "turn on?"
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