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How long are you willing to wait for a build to "turn on?"
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<blockquote data-quote="jgsugden" data-source="post: 8641035" data-attributes="member: 2629"><p>I see a lot of different approaches, but some are definitely locked in planners that do not adapt.</p><p></p><p>For example, I had a player that came to me at the start of a campaign and showed me an excel sheet that laid out his character progression from level 1 to 20. In it, for each level, he selected classes, feats, spells, and magic items he'd acquire by then. They were not highly specific, but it included things like having a strength magic item by level 5 and a magic weapon by level 6. </p><p></p><p>I remember that the strength magic item was at level 5 because when he was a level 4 PC he already had two attuned items and the group found a homebrew magic item that would be good for him - but he declined to take it because he was planning on going back to town and paying for someone to build him Gauntlets of Ogre Power to stay on plan.</p><p></p><p>I knew he was a ... rigid ... player, so I worked his plans into my games broadly to keep him happy. </p><p></p><p>Now, I made sure we worked on the role playing side of things as well and that all of those decisions fit into a character story - but this wasn't that unusual of a situation for me as a DM ... some players just want to tell their PC's story as they dreamed it up, and DMs can find ways to make that work for the game overall - even when the focus in not on the elements you'd prioritize as a DM.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8641035, member: 2629"] I see a lot of different approaches, but some are definitely locked in planners that do not adapt. For example, I had a player that came to me at the start of a campaign and showed me an excel sheet that laid out his character progression from level 1 to 20. In it, for each level, he selected classes, feats, spells, and magic items he'd acquire by then. They were not highly specific, but it included things like having a strength magic item by level 5 and a magic weapon by level 6. I remember that the strength magic item was at level 5 because when he was a level 4 PC he already had two attuned items and the group found a homebrew magic item that would be good for him - but he declined to take it because he was planning on going back to town and paying for someone to build him Gauntlets of Ogre Power to stay on plan. I knew he was a ... rigid ... player, so I worked his plans into my games broadly to keep him happy. Now, I made sure we worked on the role playing side of things as well and that all of those decisions fit into a character story - but this wasn't that unusual of a situation for me as a DM ... some players just want to tell their PC's story as they dreamed it up, and DMs can find ways to make that work for the game overall - even when the focus in not on the elements you'd prioritize as a DM. [/QUOTE]
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