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How long are you willing to wait for a build to "turn on?"
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<blockquote data-quote="Shiroiken" data-source="post: 8641286" data-attributes="member: 6775477"><p>I feel this was something of a missed opportunity for 5E. IMO they should have set the default starting level to 3, with the first two levels as apprentice tier for those who want to run full "zero to hero" campaigns. Then starting characters would be fully "online" out the gate, except for multi-class characters, and by spreading out starting abilities over three levels, it would make the 1 level dip much less exciting.</p><p></p><p>A DM can already start the campaign at level 3, and I usually do for this reason. The problem is the existing tier system, as you pointed out. The actual apprentice tier is levels 1-4, with a big power boost at level 5, the heroic tier. The heroic tier is the "sweet spot" of 5E that most people enjoy, but it only goes from levels 5-10. Games tend to stop at about level 11, because a lot of DMs don't like the next tier, where player abilities start to disrupt simple adventure design. If the game was designed for level 3-10 as heroic tier, then it would optimize everyone's enjoyment.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8641286, member: 6775477"] I feel this was something of a missed opportunity for 5E. IMO they should have set the default starting level to 3, with the first two levels as apprentice tier for those who want to run full "zero to hero" campaigns. Then starting characters would be fully "online" out the gate, except for multi-class characters, and by spreading out starting abilities over three levels, it would make the 1 level dip much less exciting. A DM can already start the campaign at level 3, and I usually do for this reason. The problem is the existing tier system, as you pointed out. The actual apprentice tier is levels 1-4, with a big power boost at level 5, the heroic tier. The heroic tier is the "sweet spot" of 5E that most people enjoy, but it only goes from levels 5-10. Games tend to stop at about level 11, because a lot of DMs don't like the next tier, where player abilities start to disrupt simple adventure design. If the game was designed for level 3-10 as heroic tier, then it would optimize everyone's enjoyment. [/QUOTE]
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