Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How long are you willing to wait for a build to "turn on?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8641924" data-attributes="member: 87792"><p>Oof. There is a reason it only takes 300 XP to reach level 2 and 900 XP to reach level 3. And if we look at DMG page 261 "a good rate of session based advancement is to have characters reach 2nd level after the first session and 3rd level after another session". Also the XP to reach level 2 is one single adventuring day's worth - and the XP to get from level 2 to 3 is also a single adventuring day's worth.</p><p></p><p>I'm slightly slower; I expect to have my players only reach level 1 at the end of the first session. Level 2 after 1-2 more sessions and level 3 after 2-3 further sessions but that's both slow and in all three campaigns has involved players brand new to D&D and non-newbies playing classes they've never played before (and sometimes haven't researched despite the class fitting them like a glove). If I were playing with all veterans who were responding fast and knew what their characters could do [/rant] I really wouldn't want to spend more than 3 sessions at levels 1-2</p><p></p><p>I will also say that Fytor who despite intended to be a fighter became a paladin because he literally told a demon to go back to hell in the course of the first session tends to be more interesting to the player than Fytor #23 who was just chosen out of a list of abstract options and the player is more invested in them in my experience regardless of how many previous characters they've played.</p><p></p><p>And I'm all in favour of this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8641924, member: 87792"] Oof. There is a reason it only takes 300 XP to reach level 2 and 900 XP to reach level 3. And if we look at DMG page 261 "a good rate of session based advancement is to have characters reach 2nd level after the first session and 3rd level after another session". Also the XP to reach level 2 is one single adventuring day's worth - and the XP to get from level 2 to 3 is also a single adventuring day's worth. I'm slightly slower; I expect to have my players only reach level 1 at the end of the first session. Level 2 after 1-2 more sessions and level 3 after 2-3 further sessions but that's both slow and in all three campaigns has involved players brand new to D&D and non-newbies playing classes they've never played before (and sometimes haven't researched despite the class fitting them like a glove). If I were playing with all veterans who were responding fast and knew what their characters could do [/rant] I really wouldn't want to spend more than 3 sessions at levels 1-2 I will also say that Fytor who despite intended to be a fighter became a paladin because he literally told a demon to go back to hell in the course of the first session tends to be more interesting to the player than Fytor #23 who was just chosen out of a list of abstract options and the player is more invested in them in my experience regardless of how many previous characters they've played. And I'm all in favour of this :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How long are you willing to wait for a build to "turn on?"
Top