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How long are you willing to wait for a build to "turn on?"
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<blockquote data-quote="DND_Reborn" data-source="post: 8642151" data-attributes="member: 6987520"><p>As a DM who also gets rare time to play, I get this.</p><p></p><p>A while ago I was thinking about the E6 variant of the game (or whatever, so you only have 6 levels), and also about how tier 2 is considered the sweet spot in the game. I realized, why not have levels 5-10 <em>BE</em> what is "E6"??? After all, IME most games only take 6-10 sessions to reach level 5.</p><p></p><p>Most important features come online near 5th level (give or take 1-2 levels) and you always have your subclass chosen. By 10th level you can handle <em>most</em> threats in the game, but there are still many threats that can be extremely challenging, perhaps even requiring a McGuffin or something to be successful.</p><p></p><p>Since most games seem to end around 10th levels, it also works in that sense.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8642151, member: 6987520"] As a DM who also gets rare time to play, I get this. A while ago I was thinking about the E6 variant of the game (or whatever, so you only have 6 levels), and also about how tier 2 is considered the sweet spot in the game. I realized, why not have levels 5-10 [I]BE[/I] what is "E6"??? After all, IME most games only take 6-10 sessions to reach level 5. Most important features come online near 5th level (give or take 1-2 levels) and you always have your subclass chosen. By 10th level you can handle [I]most[/I] threats in the game, but there are still many threats that can be extremely challenging, perhaps even requiring a McGuffin or something to be successful. Since most games seem to end around 10th levels, it also works in that sense. [/QUOTE]
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How long are you willing to wait for a build to "turn on?"
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