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How long are your 4e combats taking, real time?
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<blockquote data-quote="Caliban" data-source="post: 4664772" data-attributes="member: 284"><p>In my experience it depends a great deal on party makeup. In home games, you tend to have more characters that are not combat optimized, but are more versatile and have better roleplaying hooks.</p><p> </p><p>In LFR games you know that you are usually going to have 3 combats and 1 skill challenge (most common format by far), and free access to all current magic items, feats, powers, and races from dragon magazine and other WOTC products. Characters tend to be more combat optimized, and tend to have more options to optimize themselves with. </p><p> </p><p>In a group where 4 or more of the characters are combat optimized (rogues, tempest fighters, battle cleric, taclord, bravura warlord, barbarian, etc.) fights tend to go very fast, as in 45 minutes to an hour. </p><p> </p><p>Just last night, I was playing a LFR group consisting of two tactical warlords - (one of which was an eladrin with a 20 str and a greatspear), my minotaur Bravura warlord, a wizard with a 27 standing AC, and gnome healing cleric. All characters were lvl 5 or 6. Generally, we have 80 to 100 points of damage being dealt per round. In one case, my Bravura warlord charged a 4-armed skeleton brute with 110 hit points, did 18 damage and knocked it prone, then the tempest fighter walked up to it and did Rain of Blows, dealing 65 points of damage, the used an Action Point and hit with Dual Strike and an extra attack from the Bravura presence. It died before it had a chance to act. The rest of the bad guys (a skull lord, 2 blazing skeletons, and 4 decrepit skeletons) died about 2 rounds later (with one of those rounds being the non-ranged guys running up some stairs to get to them). The gnome cleric never got to the fight.</p><p> </p><p>I've played that same module with a different group of players and characters, and taking that same creature out took about 3 rounds of attacks from most of the party. With that group the fight took much longer.</p></blockquote><p></p>
[QUOTE="Caliban, post: 4664772, member: 284"] In my experience it depends a great deal on party makeup. In home games, you tend to have more characters that are not combat optimized, but are more versatile and have better roleplaying hooks. In LFR games you know that you are usually going to have 3 combats and 1 skill challenge (most common format by far), and free access to all current magic items, feats, powers, and races from dragon magazine and other WOTC products. Characters tend to be more combat optimized, and tend to have more options to optimize themselves with. In a group where 4 or more of the characters are combat optimized (rogues, tempest fighters, battle cleric, taclord, bravura warlord, barbarian, etc.) fights tend to go very fast, as in 45 minutes to an hour. Just last night, I was playing a LFR group consisting of two tactical warlords - (one of which was an eladrin with a 20 str and a greatspear), my minotaur Bravura warlord, a wizard with a 27 standing AC, and gnome healing cleric. All characters were lvl 5 or 6. Generally, we have 80 to 100 points of damage being dealt per round. In one case, my Bravura warlord charged a 4-armed skeleton brute with 110 hit points, did 18 damage and knocked it prone, then the tempest fighter walked up to it and did Rain of Blows, dealing 65 points of damage, the used an Action Point and hit with Dual Strike and an extra attack from the Bravura presence. It died before it had a chance to act. The rest of the bad guys (a skull lord, 2 blazing skeletons, and 4 decrepit skeletons) died about 2 rounds later (with one of those rounds being the non-ranged guys running up some stairs to get to them). The gnome cleric never got to the fight. I've played that same module with a different group of players and characters, and taking that same creature out took about 3 rounds of attacks from most of the party. With that group the fight took much longer. [/QUOTE]
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