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How long are your 4e combats taking, real time?
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<blockquote data-quote="gtoasnt3" data-source="post: 4664780" data-attributes="member: 67919"><p>We are getting good at combat and have been playing since this version came out last year. 30 minutes would be a good average for most level-equal combats, up to an hour for duals with the mid level bosses or boss themselves.</p><p> </p><p>Why are we faster now compared to earlier? </p><p> </p><p>1. The rules are very clear now and simple to implement.</p><p>2. Our PC's use all of the powercards printed on one or two sheets with all the bonuses and damage pre-filled out (thanks to the great Excel sheets created by members here and now the WOTC Character generator). The use of 3.5 cards was a mess. They were all over the table, people needed to shuffle through them and find the right power during their initiative turn, etc. </p><p>3. I'll stop the fight once it appears that all the monsters are going to be defeated. For instance, 4 hobgoblin grunts and two soldiers are in a fight with the PC's. The grunts are minions and get taken out in the first two rounds. None of the PC's have been threatened by the hobgoblins, and so I'd probably have them flee once they are both bloodied or they could surrender. If they "fight to the death", I'll still have the hobgoblins go down with one more hit. </p><p> </p><p>This is a game, and the plan for us is to have fun. When there's just a monster or two left, and they just don't have much to threaten the PC's with any longer in the fight, it's time to end it NOW!! LOL</p></blockquote><p></p>
[QUOTE="gtoasnt3, post: 4664780, member: 67919"] We are getting good at combat and have been playing since this version came out last year. 30 minutes would be a good average for most level-equal combats, up to an hour for duals with the mid level bosses or boss themselves. Why are we faster now compared to earlier? 1. The rules are very clear now and simple to implement. 2. Our PC's use all of the powercards printed on one or two sheets with all the bonuses and damage pre-filled out (thanks to the great Excel sheets created by members here and now the WOTC Character generator). The use of 3.5 cards was a mess. They were all over the table, people needed to shuffle through them and find the right power during their initiative turn, etc. 3. I'll stop the fight once it appears that all the monsters are going to be defeated. For instance, 4 hobgoblin grunts and two soldiers are in a fight with the PC's. The grunts are minions and get taken out in the first two rounds. None of the PC's have been threatened by the hobgoblins, and so I'd probably have them flee once they are both bloodied or they could surrender. If they "fight to the death", I'll still have the hobgoblins go down with one more hit. This is a game, and the plan for us is to have fun. When there's just a monster or two left, and they just don't have much to threaten the PC's with any longer in the fight, it's time to end it NOW!! LOL [/QUOTE]
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How long are your 4e combats taking, real time?
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