Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How long are your 4e combats taking, real time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ixis" data-source="post: 4665828" data-attributes="member: 82429"><p>In the games I've run and played in combats usually take 1-2 hours on average depending on levels, classes, player experience, etc. But from what I've seen player strategy and cooperation in tactics and planning are what really determine game length.</p><p></p><p>When I first started playing 4e we had an artificer, two paladins, and a warlock or warlord. That game lasted 6 hours and we got through 3 encounters with lots of players falling over and dying a lot (which is to be expected as we were new.) One game we had the artificer, one paladin, one rogue a barbarian and the warlord and we blew through 4-5 encounters in the 6 hour time limit (and we were about level 1-2.) The last game I played in we had a paladin, fighter, cleric and myself as a wizard doing a 1-3 level adventure, got through all the combat encounters (3-4ish) and actually completed the adventure with only one death (myself, the wizard.)</p><p></p><p>Now, when I'm GMing the times where roughly about the same. We're doing the Scepter Tower of Spellgard, with about 4-5 players (a warlock, sometimes a rogue, spellblade, ranger and a cleric.) They all started at levels 2-3 and now they're about 3-4. These guys are all DnD vets and work together and use tactics. The more they work together the faster combat goes. I've had to increase monster HP and become a little harder using more cunning for the monsters, and being less lenient on allowing them short rests but they're really resourceful.</p><p></p><p>I increased the monster levels by 2-3, increased the monster numbers by 1-3 standard monsters and increased their hitpoints by 25% last game and the players still managed to blow through 4 encounters in 3 hours (this right after a three hour combat, which was a bit more like 2.5 where the players where still getting into the groove of things.)<img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>That's my curveball data, but I have a question: I'm afraid my combats are going to become easier and easier as time goes on. What have you found that helps make combat more difficult without making it longer?</p></blockquote><p></p>
[QUOTE="Ixis, post: 4665828, member: 82429"] In the games I've run and played in combats usually take 1-2 hours on average depending on levels, classes, player experience, etc. But from what I've seen player strategy and cooperation in tactics and planning are what really determine game length. When I first started playing 4e we had an artificer, two paladins, and a warlock or warlord. That game lasted 6 hours and we got through 3 encounters with lots of players falling over and dying a lot (which is to be expected as we were new.) One game we had the artificer, one paladin, one rogue a barbarian and the warlord and we blew through 4-5 encounters in the 6 hour time limit (and we were about level 1-2.) The last game I played in we had a paladin, fighter, cleric and myself as a wizard doing a 1-3 level adventure, got through all the combat encounters (3-4ish) and actually completed the adventure with only one death (myself, the wizard.) Now, when I'm GMing the times where roughly about the same. We're doing the Scepter Tower of Spellgard, with about 4-5 players (a warlock, sometimes a rogue, spellblade, ranger and a cleric.) They all started at levels 2-3 and now they're about 3-4. These guys are all DnD vets and work together and use tactics. The more they work together the faster combat goes. I've had to increase monster HP and become a little harder using more cunning for the monsters, and being less lenient on allowing them short rests but they're really resourceful. I increased the monster levels by 2-3, increased the monster numbers by 1-3 standard monsters and increased their hitpoints by 25% last game and the players still managed to blow through 4 encounters in 3 hours (this right after a three hour combat, which was a bit more like 2.5 where the players where still getting into the groove of things.):-S That's my curveball data, but I have a question: I'm afraid my combats are going to become easier and easier as time goes on. What have you found that helps make combat more difficult without making it longer? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How long are your 4e combats taking, real time?
Top