Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How long are your 4e combats taking, real time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Strack" data-source="post: 4668239" data-attributes="member: 71340"><p>My combats last about an 60 - 75 minutes. I run 5-6 hour sessions, typically 2-3 combats and a mixture of skill challenges and role playing for the balance of the session.</p><p></p><p>My group has 7 players, but only 5-6 show up for a given session. We have every PH1 class except a Cleric, but group composition varies from session to session. The Paladin, Fighter, Wizard and Warlord attend every session, but the Rogue, Warlock and Ranger are variable. I've noticed that fights go faster the more Strikers there are in the group. Things have gotten much faster now that the group is better at teamwork.</p><p></p><p>The PCs just reached 6th level. Early in the campaign, the encounters varied from Level+0 to Level+2, but now I have to throw Level+2 to Level+4 encounters at the group to keep them challenged. I never throw trivial encounters at the group, since I find they are just boring.</p><p></p><p>We do a lot of prep in advance of the game. All attack bonuses and damage rolls are pre-calculated for all characters (PC and monster). I try to have the maps prepared in advance. I generally have the minis for the adventure set aside for easy access. I am doing 2 hours of prep time per hour of play (10 hours prep for a 5 hour session), but I also update the PC character sheets as well.</p><p></p><p>I've recently had the monsters start to run away when it was clear they were losing, but the party's fighter won't let anyone run. If I terminated fights at this point, though, it would probably shave 15 minutes off of each battle.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4668239, member: 71340"] My combats last about an 60 - 75 minutes. I run 5-6 hour sessions, typically 2-3 combats and a mixture of skill challenges and role playing for the balance of the session. My group has 7 players, but only 5-6 show up for a given session. We have every PH1 class except a Cleric, but group composition varies from session to session. The Paladin, Fighter, Wizard and Warlord attend every session, but the Rogue, Warlock and Ranger are variable. I've noticed that fights go faster the more Strikers there are in the group. Things have gotten much faster now that the group is better at teamwork. The PCs just reached 6th level. Early in the campaign, the encounters varied from Level+0 to Level+2, but now I have to throw Level+2 to Level+4 encounters at the group to keep them challenged. I never throw trivial encounters at the group, since I find they are just boring. We do a lot of prep in advance of the game. All attack bonuses and damage rolls are pre-calculated for all characters (PC and monster). I try to have the maps prepared in advance. I generally have the minis for the adventure set aside for easy access. I am doing 2 hours of prep time per hour of play (10 hours prep for a 5 hour session), but I also update the PC character sheets as well. I've recently had the monsters start to run away when it was clear they were losing, but the party's fighter won't let anyone run. If I terminated fights at this point, though, it would probably shave 15 minutes off of each battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How long are your 4e combats taking, real time?
Top