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How long are your 4e combats taking, real time?
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<blockquote data-quote="Fundin Strongarm" data-source="post: 4671834" data-attributes="member: 11383"><p>How does a typical player's turn go?</p><p></p><p>Is it move (or not), pick a power, roll, damage (if a hit), done, next?</p><p></p><p>Or is it, "hmmm....what do you guys think I should do?" and a 4-minute discussion occurs with a couple people piping in saying "do this and then I'll be able to do that", and "no, move there instead so you won't be in the blast when I do such and such"?</p><p></p><p>I don't know.....there's got to be a reason for the discrepancy somehow.</p><p></p><p>Not all my players use cards (though I do encourage it). I use little poker chips to put under the minis for marking/quarry/curses and I now have the players put the bloodied chips under the monsters (and themselves) instead of me doing it to help speed things along. Most of my players roll damage at the same time as the d20.</p><p></p><p>Now, I will say my party is only second level (5 players - fighter, swordmage, 2 rangers, warlock) so their choices are limited on what they can do. Perhaps at higher levels things will take longer.</p></blockquote><p></p>
[QUOTE="Fundin Strongarm, post: 4671834, member: 11383"] How does a typical player's turn go? Is it move (or not), pick a power, roll, damage (if a hit), done, next? Or is it, "hmmm....what do you guys think I should do?" and a 4-minute discussion occurs with a couple people piping in saying "do this and then I'll be able to do that", and "no, move there instead so you won't be in the blast when I do such and such"? I don't know.....there's got to be a reason for the discrepancy somehow. Not all my players use cards (though I do encourage it). I use little poker chips to put under the minis for marking/quarry/curses and I now have the players put the bloodied chips under the monsters (and themselves) instead of me doing it to help speed things along. Most of my players roll damage at the same time as the d20. Now, I will say my party is only second level (5 players - fighter, swordmage, 2 rangers, warlock) so their choices are limited on what they can do. Perhaps at higher levels things will take longer. [/QUOTE]
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How long are your 4e combats taking, real time?
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