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How long are your 4e combats taking, real time?
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<blockquote data-quote="Vaeron" data-source="post: 4676895" data-attributes="member: 3956"><p>30-60 minutes. Sometimes less, sometimes more. Most of the "more" is the result of unbalanced encounter design (WotC for example appears to believe a level 18 elite and 5 level 14 minions = a level 14 encounter). It's when this happens and the combat goes miss-miss-miss-miss that it really starts dragging.</p><p></p><p>In general, combats don't last longer than an hour. I'd say a good approximation would be the RPGA adventures a local coffee shop runs. About an hour for set up and roleplay. An hour for skill challenges and investigation. And an hour each for two combat encounters of either High or Low difficulty. That seems to be the norm.</p><p></p><p>I've played lots of combats that don't even last thirty minutes. A lot of it depends on how well players know their characters, how prepared they are for their next move, and how much chit-chat there is over the table. Another big thing that slows combat down is meta-gaming. When people discuss possible strategies over the table it takes forever - I'm pleased not to play in any groups presently where that's an issue.</p></blockquote><p></p>
[QUOTE="Vaeron, post: 4676895, member: 3956"] 30-60 minutes. Sometimes less, sometimes more. Most of the "more" is the result of unbalanced encounter design (WotC for example appears to believe a level 18 elite and 5 level 14 minions = a level 14 encounter). It's when this happens and the combat goes miss-miss-miss-miss that it really starts dragging. In general, combats don't last longer than an hour. I'd say a good approximation would be the RPGA adventures a local coffee shop runs. About an hour for set up and roleplay. An hour for skill challenges and investigation. And an hour each for two combat encounters of either High or Low difficulty. That seems to be the norm. I've played lots of combats that don't even last thirty minutes. A lot of it depends on how well players know their characters, how prepared they are for their next move, and how much chit-chat there is over the table. Another big thing that slows combat down is meta-gaming. When people discuss possible strategies over the table it takes forever - I'm pleased not to play in any groups presently where that's an issue. [/QUOTE]
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