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How long are your 4e combats taking, real time?
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<blockquote data-quote="Nail" data-source="post: 4696507" data-attributes="member: 224"><p>It continues to be interesting to see how long (or short!) people's combats are.</p><p></p><p>...or how long or short people *think* combats are. I wish there was some way to take observer bias out of this informal survey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Last night our combat in Dr. Spunj's game took about 2 hours. It was a fairly complicated "street-fight" between us and several different groups of goblins who were terrorizing/looting/doing something else sneaky. Lots of fun! ...and it took 2 hours to get through.</p><p></p><p>Places were we were slow: <ul> <li data-xf-list-type="ul">Descriptions of terrain and enemy activity (hey - it was "night", so it was a "slow reveal"....which although entirely appropriate, did slow down combat.)</li> <li data-xf-list-type="ul">Deciding PC tactics: Yep, "committee work" can slow stuff down. Though to be fair, the wizard's player was gone, so we all felt we should keep him both effective and safe.</li> <li data-xf-list-type="ul">Deciding monster tactics: There were lots of different monsters, so our poor DM was flipping back and forth alot.</li> <li data-xf-list-type="ul">PCs splitting up and not focusing fire: Our strikers went off to "explore" while the defenders and leaders split up and waded into 2 separate melees. Oopps.</li> </ul><p></p><p>Places where we were fast: <ul> <li data-xf-list-type="ul">Using those Alea magnetic disks as markers simplified and clarified condition tracking.</li> <li data-xf-list-type="ul">Initiative: We track it out in the open, so everyone can see who's next.</li> <li data-xf-list-type="ul">Rolling attack and damage dice together.</li> <li data-xf-list-type="ul">A few of us decided our moves before our turn, so when it was our turn we just said what we did and then moved and rolled dice. I was finishing my turns in well under a minute each round, I think.</li> <li data-xf-list-type="ul">The DM tracked groups of monsters, rather than individual monsters. It felt like that sped things up.</li> </ul></blockquote><p></p>
[QUOTE="Nail, post: 4696507, member: 224"] It continues to be interesting to see how long (or short!) people's combats are. ...or how long or short people *think* combats are. I wish there was some way to take observer bias out of this informal survey. :) Last night our combat in Dr. Spunj's game took about 2 hours. It was a fairly complicated "street-fight" between us and several different groups of goblins who were terrorizing/looting/doing something else sneaky. Lots of fun! ...and it took 2 hours to get through. Places were we were slow:[list][*]Descriptions of terrain and enemy activity (hey - it was "night", so it was a "slow reveal"....which although entirely appropriate, did slow down combat.) [*]Deciding PC tactics: Yep, "committee work" can slow stuff down. Though to be fair, the wizard's player was gone, so we all felt we should keep him both effective and safe. [*]Deciding monster tactics: There were lots of different monsters, so our poor DM was flipping back and forth alot. [*]PCs splitting up and not focusing fire: Our strikers went off to "explore" while the defenders and leaders split up and waded into 2 separate melees. Oopps.[/list] Places where we were fast:[list][*]Using those Alea magnetic disks as markers simplified and clarified condition tracking. [*]Initiative: We track it out in the open, so everyone can see who's next. [*]Rolling attack and damage dice together. [*]A few of us decided our moves before our turn, so when it was our turn we just said what we did and then moved and rolled dice. I was finishing my turns in well under a minute each round, I think. [*]The DM tracked groups of monsters, rather than individual monsters. It felt like that sped things up.[/list] [/QUOTE]
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How long are your 4e combats taking, real time?
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