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How long are your 4e combats taking, real time?
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<blockquote data-quote="Piratecat" data-source="post: 4697054" data-attributes="member: 2"><p>Tonight's combat lasted 41 minutes over about four rounds (it was the only fight in a 3 hour game, with the rest of the session taken up by roleplaying.) That works out to ten minutes a round, or a little more than a minute and a half per player per turn (including the DM.)</p><p></p><p>The party is five 3rd level heroes; the foes were three 5th lvl, and one 4th lvl lizardmen. Since the fight took place above, alongside and next to a waterfall, the PCs were unable to flank like they usually do, and so the battle lasted about a round longer than usual. </p><p></p><p>My group is striker heavy, and lacks a leader. This speeds combat up a ton unless there are a lot of status effects being tossed around. Wow, can two rogues dish out damage when working together... the players are using power cards. As a DM, I track initiative with index cards and let people know who's up next so they can prep. We had minimal pauses to look up rules, although there was some justified swearing that the PHB's index pretty much bites.</p><p></p><p>In general, combat is noticeably faster than it was in our high lvl 3.5 game. I'd say almost twice as fast; as one player said, she used to know that after she went she had time to go make a cup of tea. That's no longer true. I find it weird that our 4e combat is twice as fast as 3.5, and for Plane Sailing it's twice as slow.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4697054, member: 2"] Tonight's combat lasted 41 minutes over about four rounds (it was the only fight in a 3 hour game, with the rest of the session taken up by roleplaying.) That works out to ten minutes a round, or a little more than a minute and a half per player per turn (including the DM.) The party is five 3rd level heroes; the foes were three 5th lvl, and one 4th lvl lizardmen. Since the fight took place above, alongside and next to a waterfall, the PCs were unable to flank like they usually do, and so the battle lasted about a round longer than usual. My group is striker heavy, and lacks a leader. This speeds combat up a ton unless there are a lot of status effects being tossed around. Wow, can two rogues dish out damage when working together... the players are using power cards. As a DM, I track initiative with index cards and let people know who's up next so they can prep. We had minimal pauses to look up rules, although there was some justified swearing that the PHB's index pretty much bites. In general, combat is noticeably faster than it was in our high lvl 3.5 game. I'd say almost twice as fast; as one player said, she used to know that after she went she had time to go make a cup of tea. That's no longer true. I find it weird that our 4e combat is twice as fast as 3.5, and for Plane Sailing it's twice as slow. [/QUOTE]
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How long are your 4e combats taking, real time?
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