Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How long are your 4e combats taking, real time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrSpunj" data-source="post: 4706546" data-attributes="member: 994"><p>Since I usually have 2-4 various creatures and/or types in a battle I usually roll their initiatives separately (ahead of time to save time). That means the Goblin Hexer, Goblin Warriors, the Sharpshooters & Cutters (Minions) are all at their own initiative. Since <strong>Nail</strong> now runs our magnetic Combat Pad initiative board and gives people a heads up about their upcoming turn (including my multiple groups) I really like having different baddies going at different spots in the initiative.</p><p>This is certainly one place where I know putting all the mobs at one spot in the initiative would definitely speed up our play but I just don't find that type of battle to be very fun, personally. It turns the combat into an overly complicated ping pong match if it's just "Party goes, Mobs go, Party goes, Mobs go". Things are more fluid for both sides this way which I think adds a lot of tactical choices for everyone involved but admittedly <em>costs</em> a good chunk of time. Is it worth it is a question each group will have to ask themselves, of course.</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4706546, member: 994"] Since I usually have 2-4 various creatures and/or types in a battle I usually roll their initiatives separately (ahead of time to save time). That means the Goblin Hexer, Goblin Warriors, the Sharpshooters & Cutters (Minions) are all at their own initiative. Since [b]Nail[/b] now runs our magnetic Combat Pad initiative board and gives people a heads up about their upcoming turn (including my multiple groups) I really like having different baddies going at different spots in the initiative. This is certainly one place where I know putting all the mobs at one spot in the initiative would definitely speed up our play but I just don't find that type of battle to be very fun, personally. It turns the combat into an overly complicated ping pong match if it's just "Party goes, Mobs go, Party goes, Mobs go". Things are more fluid for both sides this way which I think adds a lot of tactical choices for everyone involved but admittedly [i]costs[/i] a good chunk of time. Is it worth it is a question each group will have to ask themselves, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How long are your 4e combats taking, real time?
Top