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How long are your 4e combats taking, real time?
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<blockquote data-quote="Jack99" data-source="post: 4710856" data-attributes="member: 53135"><p>During our last 5-hour session, combat was over very quickly. Because we didn't have any at all! Just 5 hours of investigation and role-playing, with the odd skill check thrown in!</p><p></p><p>It's been a while, but it's fun. Anyway, at 13th level, combats last around 40m-1h20 on average for us, with a few stretching towards the 2 hour mark and a few being over very quickly (20 min). The ones taking long are (almost) always the BBEG-encounter, when people run out of everything, including surges. Last fight, the cleric ended the fight with 1 hp, 0 surges, only at wills and two failed death saves. Being down to only at-wills did certainly not make the combat boring <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, in all fairness, I have been testing a few things for a couple of sessions, namely monsters having -25% hit points, while dealing damage equal to the DMG guidelines, instead of the standard (low) damage from the MM. So far, I like what I see.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4710856, member: 53135"] During our last 5-hour session, combat was over very quickly. Because we didn't have any at all! Just 5 hours of investigation and role-playing, with the odd skill check thrown in! It's been a while, but it's fun. Anyway, at 13th level, combats last around 40m-1h20 on average for us, with a few stretching towards the 2 hour mark and a few being over very quickly (20 min). The ones taking long are (almost) always the BBEG-encounter, when people run out of everything, including surges. Last fight, the cleric ended the fight with 1 hp, 0 surges, only at wills and two failed death saves. Being down to only at-wills did certainly not make the combat boring ;) However, in all fairness, I have been testing a few things for a couple of sessions, namely monsters having -25% hit points, while dealing damage equal to the DMG guidelines, instead of the standard (low) damage from the MM. So far, I like what I see. [/QUOTE]
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