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How Long Before the Digital Dam Breaks?
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<blockquote data-quote="Over the Hill Gamer" data-source="post: 7745410" data-attributes="member: 6791968"><p>As a GM, I increasingly find that PDFs have more utility than printed books. They are easier to search and access. Creating adventures is made easier when you can just cut and paste monster stats. I prefer to have both printed books and PDFs. I enjoy books because they are real, have greater long-term value, and are more fun to read.</p><p></p><p>But the cost differential is big. I sponsored the Zweihander Kickstarter a couple of years ago and got the book and PDF for $50. The last I looked the PDF was going for $5. </p><p></p><p>I don't see how a company can survive selling their work product for so little. Not if they are going to maintain high production values. Unfortunately, that is what you see now, a proliferation of companies with pretty low production values selling all kinds of total crap. At the same time, tactics by other companies to not produce PDFs aren't exactly giving the customer what they want.</p><p></p><p>I trust in the market to eventually sort this out. The solution is still developing. DnDBeyond provides digital content but in a format that is not easily shared across the internet by freeloaders. That protects WoTC and allows them to make a decent profit while providing cool content at a reasonable cost.</p><p></p><p>Based on trends facing many mom and pop retailers, the outlook for brick and mortar game stores is bleak. </p><p></p><p>For me, DnDBeyond is a great product and gives me the best of all worlds -- functionality, digital content that is searchable, and the ability to create adventures on the fly. My only criticism is that it is limited to 5e DnD. </p><p></p><p>Perhaps a digital company could offer a platform similar to DnDBeyond but that is customizable to a broad range of RPGs.</p></blockquote><p></p>
[QUOTE="Over the Hill Gamer, post: 7745410, member: 6791968"] As a GM, I increasingly find that PDFs have more utility than printed books. They are easier to search and access. Creating adventures is made easier when you can just cut and paste monster stats. I prefer to have both printed books and PDFs. I enjoy books because they are real, have greater long-term value, and are more fun to read. But the cost differential is big. I sponsored the Zweihander Kickstarter a couple of years ago and got the book and PDF for $50. The last I looked the PDF was going for $5. I don't see how a company can survive selling their work product for so little. Not if they are going to maintain high production values. Unfortunately, that is what you see now, a proliferation of companies with pretty low production values selling all kinds of total crap. At the same time, tactics by other companies to not produce PDFs aren't exactly giving the customer what they want. I trust in the market to eventually sort this out. The solution is still developing. DnDBeyond provides digital content but in a format that is not easily shared across the internet by freeloaders. That protects WoTC and allows them to make a decent profit while providing cool content at a reasonable cost. Based on trends facing many mom and pop retailers, the outlook for brick and mortar game stores is bleak. For me, DnDBeyond is a great product and gives me the best of all worlds -- functionality, digital content that is searchable, and the ability to create adventures on the fly. My only criticism is that it is limited to 5e DnD. Perhaps a digital company could offer a platform similar to DnDBeyond but that is customizable to a broad range of RPGs. [/QUOTE]
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