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How long before VTTs support TTRPGs with AI GMs?
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<blockquote data-quote="CleverNickName" data-source="post: 9766370" data-attributes="member: 50987"><p>A couple of my friends use AI to help them write adventures and build maps and stuff. They'll feed a bunch of prompts into ChatGPT or whatever, then spend a bit of time refining the output, and then they save it to a document and paste it up on Roll20. They're having a lot of fun with it.</p><p></p><p>One of them asked me a while ago how often I use AI to write my adventures. When I told him I didn't use any AI at all, he was surprised. "Why not?" he asked, "It makes things so much easier, you can just rush through all the boring stuff and get right to playing the game. I can have a whole campaign ready to play in a single afternoon!"</p><p></p><p>I tried to explain that what he called the "boring stuff" was actually the parts I love most about being a Dungeon Master. I love the creativity it takes, writing the story, building the world, drawing the maps, dreaming up interesting people and places...why would I want to automate away the fun part? His answer was something along the lines of "fun for <em>you </em>maybe, but that's way too much work for <em>me</em>." And yeah, that's fair. </p><p></p><p>I use a VTT to simplify the game: it helps bring everyone together, keeps track of our character sheets and dice, and it makes combat <em>so much </em>faster. But I don't use any of the built-in tools and features that get in my way: I don't use the VTT's jukebox or webcam, no 3D-tokens, no animated maps or spell effects, etc. I suspect that as AI becomes more pervasive, I'll have to get more creative in avoiding it.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9766370, member: 50987"] A couple of my friends use AI to help them write adventures and build maps and stuff. They'll feed a bunch of prompts into ChatGPT or whatever, then spend a bit of time refining the output, and then they save it to a document and paste it up on Roll20. They're having a lot of fun with it. One of them asked me a while ago how often I use AI to write my adventures. When I told him I didn't use any AI at all, he was surprised. "Why not?" he asked, "It makes things so much easier, you can just rush through all the boring stuff and get right to playing the game. I can have a whole campaign ready to play in a single afternoon!" I tried to explain that what he called the "boring stuff" was actually the parts I love most about being a Dungeon Master. I love the creativity it takes, writing the story, building the world, drawing the maps, dreaming up interesting people and places...why would I want to automate away the fun part? His answer was something along the lines of "fun for [I]you [/I]maybe, but that's way too much work for [I]me[/I]." And yeah, that's fair. I use a VTT to simplify the game: it helps bring everyone together, keeps track of our character sheets and dice, and it makes combat [I]so much [/I]faster. But I don't use any of the built-in tools and features that get in my way: I don't use the VTT's jukebox or webcam, no 3D-tokens, no animated maps or spell effects, etc. I suspect that as AI becomes more pervasive, I'll have to get more creative in avoiding it. [/QUOTE]
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How long before VTTs support TTRPGs with AI GMs?
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