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How long before VTTs support TTRPGs with AI GMs?
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<blockquote data-quote="kermit4karate" data-source="post: 9766504" data-attributes="member: 7053643"><p>Ongoing excerpt from the 5e game with ChatGPT today. First example of combat. </p><p></p><p><img class="smilie smilie--emoji" alt="🌩️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f329.png" title="Cloud with lightning :cloud_lightning:" data-shortname=":cloud_lightning:" loading="lazy" width="64" height="64" /> <strong>The storm thrashes harder through the chapel rafters.</strong> Lightning flashes, throwing stark light across the broken altar where the <strong>Moonstone Shard</strong> rests. It pulses faintly now, no longer binding the child — but something else stirs.</p><p></p><p>From the shadows of the collapsed nave comes a <strong>hollow scraping sound</strong>, like bone dragging over stone. A figure emerges — <strong>skeletal, armored in rust</strong>, its eyes burning faint blue to match the shard. Behind it, two more shapes rise, skeletal sentries that had been buried in the rubble until your unbinding woke them.</p><p></p><p>Bram growls, hefting his axe.</p><p></p><p></p><p>Maribel’s voice trembles but steadies as she grips her holy symbol.</p><p></p><p></p><p>The lead skeleton points its corroded sword at you, jaw clacking in a silent challenge.</p><p></p><p>[HR][/HR]</p><h3><img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" /> Combat Begins</h3><p><strong>Initiative order (rolled quickly):</strong></p><p></p><ul> <li data-xf-list-type="ul">Fizzbang (you)</li> <li data-xf-list-type="ul">Bram (Fighter)</li> <li data-xf-list-type="ul">Skeletons (3)</li> <li data-xf-list-type="ul">Maribel (Cleric)</li> </ul><p>You act <strong>first.</strong></p><p></p><p>The ruined chapel is about 30 feet wide. The skeletons are <strong>20 feet</strong> away, approaching from the shadows. The shard lies on the altar just beside you.</p><p></p><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" /> <strong>Your turn, Fizzbang.</strong></p><p>What do you do?</p><p></p><h4>You said:</h4><p>What are my prepared spells and cantrips?</p><p></p><h4>ChatGPT said:</h4><p>Here’s Fizzbang’s <strong>spell setup</strong> as a level 3 wizard (rules-accurate):</p><p></p><p>[HR][/HR]</p><h3><img class="smilie smilie--emoji" alt="📘" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4d8.png" title="Blue book :blue_book:" data-shortname=":blue_book:" loading="lazy" width="64" height="64" /> Spell Slots</h3> <ul> <li data-xf-list-type="ul"><strong>1st level:</strong> 4 slots</li> <li data-xf-list-type="ul"><strong>2nd level:</strong> 2 slots</li> </ul><p>You can prepare <strong>6 spells</strong> each day (INT 16 → +3, plus wizard level 3 = 6).</p><p></p><p>[HR][/HR]</p><h3><img class="smilie smilie--emoji" alt="🔮" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f52e.png" title="Crystal ball :crystal_ball:" data-shortname=":crystal_ball:" loading="lazy" width="64" height="64" /> Cantrips (known at level 3: 3 total)</h3> <ul> <li data-xf-list-type="ul"><strong>Fire Bolt</strong> (ranged attack cantrip, 1d10 fire damage, range 120 ft)</li> <li data-xf-list-type="ul"><strong>Prestidigitation</strong> (minor magical effects, flavor/mischief utility)</li> <li data-xf-list-type="ul"><strong>Mage Hand</strong> (spectral hand, utility spell)</li> </ul><p>[HR][/HR]</p><h3><img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" /> Prepared Spells (6 total)</h3><p>Here’s the loadout I set up earlier (balanced for offense, defense, utility):</p><p></p><p><strong>1st level (4 slots):</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Mage Armor</strong> (already cast at the start of the day, AC = 13 + Dex = 15)</li> <li data-xf-list-type="ul"><strong>Magic Missile</strong> (auto-hit force darts, 3 × 1d4+1 damage, split as you choose)</li> <li data-xf-list-type="ul"><strong>Shield</strong> (reaction, +5 AC until start of next turn)</li> <li data-xf-list-type="ul"><strong>Detect Magic</strong> (utility, concentration, sense magical auras)</li> </ul><p><strong>2nd level (2 slots):</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Misty Step</strong> (bonus action, teleport 30 ft)</li> <li data-xf-list-type="ul"><strong>Scorching Ray</strong> (3 rays, each ranged spell attack for 2d6 fire damage)</li> </ul><p>[HR][/HR]</p><h3><img class="smilie smilie--emoji" alt="✅" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2705.png" title="Check mark button :white_check_mark:" data-shortname=":white_check_mark:" loading="lazy" width="64" height="64" /> Summary</h3> <ul> <li data-xf-list-type="ul">Cantrips: <strong>Fire Bolt, Prestidigitation, Mage Hand</strong></li> <li data-xf-list-type="ul">Prepared Spells: <strong>Mage Armor, Magic Missile, Shield, Detect Magic, Misty Step, Scorching Ray</strong></li> <li data-xf-list-type="ul">Slots: <strong>4 × 1st level, 2 × 2nd level</strong></li> </ul><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" /> With skeletons closing in (20 ft away), Fizzbang can go <strong>offensive</strong> (Fire Bolt, Magic Missile, Scorching Ray), <strong>defensive</strong> (Shield if attacked, Misty Step for positioning), or <strong>tactical</strong> (grab the shard, reposition, or command your allies).</p><p></p><p><img class="smilie smilie--emoji" alt="👉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f449.png" title="Backhand index pointing right :point_right:" data-shortname=":point_right:" loading="lazy" width="64" height="64" /> Do you want to attack immediately, or do something clever with positioning/interaction before combat gets bloody?</p><p></p><h4>You said:</h4><p>I'm going to move toward the shard and cast Fire Bolt at the lead skeleton.</p><p></p><h4>ChatGPT said:</h4><p><img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" /> <strong>Round 1 — Fizzbang’s Turn</strong></p><p></p><p>You dart to the altar, the <strong>Moonstone Shard</strong> glowing faintly at your side. The lead skeleton, its rusted armor scraping, raises its sword — but you’re quicker.</p><p></p><p>You hurl a searing <strong>Fire Bolt</strong>.</p><p></p><p>[HR][/HR]</p><h3>Fire Bolt Attack</h3> <ul> <li data-xf-list-type="ul">Range: 120 ft (they’re only 20 ft away, so well in range).</li> <li data-xf-list-type="ul">Attack roll: d20 + 5 (INT +3, proficiency +2).</li> </ul><p><img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> d20 = <strong>14</strong></p><p>+5 = <strong>19 total</strong></p><p><strong>Hit!</strong> (Skeleton AC = 13)</p><p></p><p>[HR][/HR]</p><h3>Fire Bolt Damage</h3> <ul> <li data-xf-list-type="ul">1d10 fire damage.</li> </ul><p><img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> d10 = <strong>9</strong></p><p><strong></strong></p><p><strong>Result:</strong> The Fire Bolt slams into the lead skeleton’s ribcage, shattering bones in a burst of flame. The skeleton staggers but remains standing, its eyes burning brighter.</p><p></p><p>[HR][/HR]</p><h3>End of Fizzbang’s Turn</h3> <ul> <li data-xf-list-type="ul"><strong>Lead skeleton HP:</strong> Badly scorched, bones cracking (still active).</li> <li data-xf-list-type="ul"><strong>Two skeleton allies:</strong> Unharmed, closing in.</li> </ul><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="➡️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/27a1.png" title="Right arrow :arrow_right:" data-shortname=":arrow_right:" loading="lazy" width="64" height="64" /> <strong>Next in initiative: Bram (the fighter).</strong></p><p>He charges forward with a roar, axe swinging.</p><p></p><p>Would you like me to fully control Bram’s combat actions (as DM), or do you want to give him tactical directions in battle?</p><p></p><h4>You said:</h4><p>Yes, please. Fully control both NPCs.</p><p></p><h4>ChatGPT said:</h4><p>Perfect — from here on out, I’ll fully run <strong>Bram</strong> and <strong>Maribel</strong> as NPCs under my DM control. You just play Fizzbang.</p><p></p><p>[HR][/HR]</p><h3><img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" /> Round 1 — Bram’s Turn</h3><p>Bram charges the <strong>lead skeleton</strong> (the one you scorched). His war axe arcs down in a brutal chop.</p><p></p><ul> <li data-xf-list-type="ul">Attack: d20 + 5 → <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> 17 + 5 = <strong>22</strong> (hit).</li> <li data-xf-list-type="ul">Damage: 1d8 + 3 → <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> 6 + 3 = <strong>9 slashing</strong>.</li> </ul><p><img class="smilie smilie--emoji" alt="🔥" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f525.png" title="Fire :fire:" data-shortname=":fire:" loading="lazy" width="64" height="64" /> The skeleton crumbles apart under Bram’s strike, bones scattering across the wet flagstones. One down.</p><p></p><p>Bram spits on the rubble.</p><p></p><p></p><p>[HR][/HR]</p><h3><img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" /> Round 1 — Skeletons’ Turn</h3><p>Two skeletons remain. They charge forward, weapons raised.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Skeleton #2</strong> attacks Bram with a shortsword.<br /> <ul> <li data-xf-list-type="ul">Attack: d20 + 4 → <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> 12 + 4 = 16 (Bram’s AC = 17). <em>Miss!</em> The rusted blade clangs off his shield.</li> </ul></li> <li data-xf-list-type="ul"><strong>Skeleton #3</strong> goes for you, Fizzbang! Its shortsword thrusts toward your chest.<br /> <ul> <li data-xf-list-type="ul">Attack: d20 + 4 → <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> 18 + 4 = 22 (Fizzbang AC = 15 with Mage Armor). <em>Hit.</em></li> <li data-xf-list-type="ul">Damage: 1d6 + 2 → <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> 4 + 2 = <strong>6 piercing</strong>.</li> </ul></li> </ul><p><img class="smilie smilie--emoji" alt="⚠️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/26a0.png" title="Warning :warning:" data-shortname=":warning:" loading="lazy" width="64" height="64" /> Fizzbang takes <strong>6 damage</strong> (HP: 16 → 10).</p><p></p><p>[HR][/HR]</p><h3><img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" /> Round 1 — Maribel’s Turn</h3><p>Maribel raises her holy symbol, light flaring.</p><p></p><p></p><p>She uses <strong>Turn Undead</strong> (Channel Divinity). Both skeletons must make Wisdom saves (DC 13).</p><p></p><ul> <li data-xf-list-type="ul">Skeleton #2: <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> 7 (fail).</li> <li data-xf-list-type="ul">Skeleton #3: <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> 12 (fail).</li> </ul><p>Both skeletons screech soundlessly, drop their weapons, and <strong>flee toward the far end of the chapel</strong>, compelled by radiant terror. They cannot willingly approach Maribel for 1 minute.</p><p></p><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="🌩️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f329.png" title="Cloud with lightning :cloud_lightning:" data-shortname=":cloud_lightning:" loading="lazy" width="64" height="64" /> <strong>End of Round 1 Recap</strong></p><p></p><ul> <li data-xf-list-type="ul">Skeleton #1: destroyed by Bram.</li> <li data-xf-list-type="ul">Skeletons #2 and #3: fleeing (Turned).</li> <li data-xf-list-type="ul">Fizzbang: wounded (10/16 HP).</li> <li data-xf-list-type="ul">Shard: still glowing beside you on the altar.</li> </ul><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" /> <strong>Round 2 — Fizzbang’s turn.</strong></p><p>The skeleton that struck you is retreating, back turned, weapon dropped. You have a chance to press the attack, grab the shard, or do something else entirely.</p><p></p><p>What does Fizzbang do?</p><p></p><h4>You said:</h4><p>Can I grab the shard and still manage to attack the skeleton nearest to me?</p><p></p><h4>ChatGPT said:</h4><p>Yes — that’s perfectly doable this round!</p><p></p><p>Here’s how it works rules-wise in 5e:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Grab the shard:</strong> Picking something up from the altar is a free <strong>object interaction</strong> (doesn’t cost your action). You can scoop the shard into your hand or pouch without trouble.</li> <li data-xf-list-type="ul"><strong>Attack:</strong> You still have your <strong>action</strong> to cast a spell or cantrip.</li> </ul><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" /> <strong>Round 2 Options for Fizzbang</strong></p><p></p><ol> <li data-xf-list-type="ol"><strong>Grab shard + Fire Bolt</strong> → blast one of the fleeing skeletons (ranged spell attack).</li> <li data-xf-list-type="ol"><strong>Grab shard + Magic Missile</strong> → guaranteed hits; could finish a fleeing skeleton outright.</li> <li data-xf-list-type="ol"><strong>Grab shard + Scorching Ray (2nd-level)</strong> → risky overkill, but you could annihilate both.</li> <li data-xf-list-type="ol"><strong>Grab shard + Defensive choice</strong> (Shield reaction if attacked, Misty Step reposition, or just hold action).</li> </ol><p>[HR][/HR]</p><p>The shard pulses faintly in the rain as the skeletons scramble toward the broken nave.</p><p><img class="smilie smilie--emoji" alt="👉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f449.png" title="Backhand index pointing right :point_right:" data-shortname=":point_right:" loading="lazy" width="64" height="64" /> Do you want Fizzbang to <strong>attack while grabbing the shard</strong>, and if so, which spell do you use?</p><p></p><h4>You said:</h4><p>OK, I grab the shard and cast Fire Bolt at the nearest skeleton!</p><p></p><h4>ChatGPT said:</h4><p><img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" /> <strong>Round 2 — Fizzbang’s Turn</strong></p><p></p><p>You snatch the <strong>Moonstone Shard</strong> from the altar. It feels cool in your hand, humming with faint lunar energy. The glow brightens slightly as you touch it, as if resonating with your presence.</p><p></p><p>Without hesitation, you spin and hurl a blazing <strong>Fire Bolt</strong> at the nearest fleeing skeleton.</p><p></p><p>[HR][/HR]</p><h3>Fire Bolt Attack</h3> <ul> <li data-xf-list-type="ul">Attack roll: d20 + 5<br /> <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> d20 = <strong>11</strong><br /> +5 = <strong>16 total<br /> Hit!</strong> (Skeleton AC = 13)</li> </ul><h3>Damage</h3> <ul> <li data-xf-list-type="ul">Fire Bolt: 1d10<br /> <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> d10 = <strong>8</strong></li> </ul><p>[HR][/HR]</p><h3>Result</h3><p>The bolt slams into the skeleton’s spine, sending shards of bone and fire scattering. The creature collapses in a heap of smoldering remains.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Skeleton #2:</strong> Destroyed.</li> <li data-xf-list-type="ul"><strong>Skeleton #3:</strong> Still fleeing, clattering toward the far end of the ruined chapel.</li> </ul><p>[HR][/HR]</p><h3>End of Round 2</h3> <ul> <li data-xf-list-type="ul"><strong>Bram</strong> roars with laughter:<br /> <br /> </li> <li data-xf-list-type="ul"><strong>Maribel</strong> lowers her holy symbol, voice steady:<br /> <br /> </li> </ul><p><img class="smilie smilie--emoji" alt="🌩️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f329.png" title="Cloud with lightning :cloud_lightning:" data-shortname=":cloud_lightning:" loading="lazy" width="64" height="64" /> Rain hammers down through the ruined roof. The shard pulses faintly in your hand.</p><p></p><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" /> <strong>Round 3 — Fizzbang’s turn.</strong></p><p>Only one skeleton remains (fleeing, 30 feet away).</p><p>Do you:</p><p></p><ul> <li data-xf-list-type="ul">Pursue and finish it,</li> <li data-xf-list-type="ul">Hold position with the shard, or</li> <li data-xf-list-type="ul">Try something else with your magic or wits?</li> </ul><p></p><h4>You said:</h4><p>Shouting "Let's go after it!" I run after the last skeleton and cast Fire Bolt again.</p><p></p><h4>ChatGPT said:</h4><p><img class="smilie smilie--emoji" alt="⚔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2694.png" title="Crossed swords :crossed_swords:" data-shortname=":crossed_swords:" loading="lazy" width="64" height="64" /> <strong>Round 3 — Fizzbang’s Turn</strong></p><p></p><p>You clutch the shard tightly, shout, <em>“Let’s go after it!”</em> and sprint across the slick flagstones, robes whipping in the storm. The last skeleton clatters away down the ruined nave, but you close the distance enough to fling another searing <strong>Fire Bolt</strong>.</p><p></p><p>[HR][/HR]</p><h3>Fire Bolt Attack</h3> <ul> <li data-xf-list-type="ul">Attack roll: d20 + 5<br /> <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> d20 = <strong>13</strong><br /> +5 = <strong>18 total</strong> → <strong>Hit!</strong> (Skeleton AC = 13)</li> </ul><h3>Damage</h3> <ul> <li data-xf-list-type="ul">Fire Bolt: 1d10<br /> <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /> d10 = <strong>10</strong></li> </ul><p>[HR][/HR]</p><h3>Result</h3><p>The bolt ignites the skeleton mid-stride, and it collapses into a blazing heap, bones scattering across the chapel floor. The last of the undead guardians is destroyed.</p><p></p><p>[HR][/HR]</p><h3>End of Combat</h3><p>The storm begins to ease outside, thunder rolling farther away.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Bram</strong> plants his axe in the rubble, breathing hard but grinning.<br /> <br /> </li> <li data-xf-list-type="ul"><strong>Maribel</strong> wipes rain from her brow, looking at the shard in your hand.<br /> <br /> </li> </ul><p>The chapel grows unnervingly quiet. Only the shard pulses faintly, like a heartbeat, in your grasp.</p><p></p><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" /> Do you want to:</p><p></p><ol> <li data-xf-list-type="ol"><strong>Examine the shard immediately</strong> (Arcana check, no combat pressure now).</li> <li data-xf-list-type="ol"><strong>Let Maribel consecrate it</strong> with a ritual.</li> <li data-xf-list-type="ol"><strong>Pocket it and leave quickly</strong> before more danger arrives.</li> <li data-xf-list-type="ol"><strong>Search the chapel ruins</strong> for anything the skeletons may have guarded.</li> </ol><p>What does Fizzbang do next?</p></blockquote><p></p>
[QUOTE="kermit4karate, post: 9766504, member: 7053643"] Ongoing excerpt from the 5e game with ChatGPT today. First example of combat. 🌩️ [B]The storm thrashes harder through the chapel rafters.[/B] Lightning flashes, throwing stark light across the broken altar where the [B]Moonstone Shard[/B] rests. It pulses faintly now, no longer binding the child — but something else stirs. From the shadows of the collapsed nave comes a [B]hollow scraping sound[/B], like bone dragging over stone. A figure emerges — [B]skeletal, armored in rust[/B], its eyes burning faint blue to match the shard. Behind it, two more shapes rise, skeletal sentries that had been buried in the rubble until your unbinding woke them. Bram growls, hefting his axe. Maribel’s voice trembles but steadies as she grips her holy symbol. The lead skeleton points its corroded sword at you, jaw clacking in a silent challenge. [HR][/HR] [HEADING=2]⚔️ Combat Begins[/HEADING] [B]Initiative order (rolled quickly):[/B] [LIST] [*]Fizzbang (you) [*]Bram (Fighter) [*]Skeletons (3) [*]Maribel (Cleric) [/LIST] You act [B]first.[/B] The ruined chapel is about 30 feet wide. The skeletons are [B]20 feet[/B] away, approaching from the shadows. The shard lies on the altar just beside you. [HR][/HR] ✨ [B]Your turn, Fizzbang.[/B] What do you do? [HEADING=3]You said:[/HEADING] What are my prepared spells and cantrips? [HEADING=3]ChatGPT said:[/HEADING] Here’s Fizzbang’s [B]spell setup[/B] as a level 3 wizard (rules-accurate): [HR][/HR] [HEADING=2]📘 Spell Slots[/HEADING] [LIST] [*][B]1st level:[/B] 4 slots [*][B]2nd level:[/B] 2 slots [/LIST] You can prepare [B]6 spells[/B] each day (INT 16 → +3, plus wizard level 3 = 6). [HR][/HR] [HEADING=2]🔮 Cantrips (known at level 3: 3 total)[/HEADING] [LIST] [*][B]Fire Bolt[/B] (ranged attack cantrip, 1d10 fire damage, range 120 ft) [*][B]Prestidigitation[/B] (minor magical effects, flavor/mischief utility) [*][B]Mage Hand[/B] (spectral hand, utility spell) [/LIST] [HR][/HR] [HEADING=2]✨ Prepared Spells (6 total)[/HEADING] Here’s the loadout I set up earlier (balanced for offense, defense, utility): [B]1st level (4 slots):[/B] [LIST] [*][B]Mage Armor[/B] (already cast at the start of the day, AC = 13 + Dex = 15) [*][B]Magic Missile[/B] (auto-hit force darts, 3 × 1d4+1 damage, split as you choose) [*][B]Shield[/B] (reaction, +5 AC until start of next turn) [*][B]Detect Magic[/B] (utility, concentration, sense magical auras) [/LIST] [B]2nd level (2 slots):[/B] [LIST] [*][B]Misty Step[/B] (bonus action, teleport 30 ft) [*][B]Scorching Ray[/B] (3 rays, each ranged spell attack for 2d6 fire damage) [/LIST] [HR][/HR] [HEADING=2]✅ Summary[/HEADING] [LIST] [*]Cantrips: [B]Fire Bolt, Prestidigitation, Mage Hand[/B] [*]Prepared Spells: [B]Mage Armor, Magic Missile, Shield, Detect Magic, Misty Step, Scorching Ray[/B] [*]Slots: [B]4 × 1st level, 2 × 2nd level[/B] [/LIST] [HR][/HR] ✨ With skeletons closing in (20 ft away), Fizzbang can go [B]offensive[/B] (Fire Bolt, Magic Missile, Scorching Ray), [B]defensive[/B] (Shield if attacked, Misty Step for positioning), or [B]tactical[/B] (grab the shard, reposition, or command your allies). 👉 Do you want to attack immediately, or do something clever with positioning/interaction before combat gets bloody? [HEADING=3]You said:[/HEADING] I'm going to move toward the shard and cast Fire Bolt at the lead skeleton. [HEADING=3]ChatGPT said:[/HEADING] ⚔️ [B]Round 1 — Fizzbang’s Turn[/B] You dart to the altar, the [B]Moonstone Shard[/B] glowing faintly at your side. The lead skeleton, its rusted armor scraping, raises its sword — but you’re quicker. You hurl a searing [B]Fire Bolt[/B]. [HR][/HR] [HEADING=2]Fire Bolt Attack[/HEADING] [LIST] [*]Range: 120 ft (they’re only 20 ft away, so well in range). [*]Attack roll: d20 + 5 (INT +3, proficiency +2). [/LIST] 🎲 d20 = [B]14[/B] +5 = [B]19 total Hit![/B] (Skeleton AC = 13) [HR][/HR] [HEADING=2]Fire Bolt Damage[/HEADING] [LIST] [*]1d10 fire damage. [/LIST] 🎲 d10 = [B]9 Result:[/B] The Fire Bolt slams into the lead skeleton’s ribcage, shattering bones in a burst of flame. The skeleton staggers but remains standing, its eyes burning brighter. [HR][/HR] [HEADING=2]End of Fizzbang’s Turn[/HEADING] [LIST] [*][B]Lead skeleton HP:[/B] Badly scorched, bones cracking (still active). [*][B]Two skeleton allies:[/B] Unharmed, closing in. [/LIST] [HR][/HR] ➡️ [B]Next in initiative: Bram (the fighter).[/B] He charges forward with a roar, axe swinging. Would you like me to fully control Bram’s combat actions (as DM), or do you want to give him tactical directions in battle? [HEADING=3]You said:[/HEADING] Yes, please. Fully control both NPCs. [HEADING=3]ChatGPT said:[/HEADING] Perfect — from here on out, I’ll fully run [B]Bram[/B] and [B]Maribel[/B] as NPCs under my DM control. You just play Fizzbang. [HR][/HR] [HEADING=2]⚔️ Round 1 — Bram’s Turn[/HEADING] Bram charges the [B]lead skeleton[/B] (the one you scorched). His war axe arcs down in a brutal chop. [LIST] [*]Attack: d20 + 5 → 🎲 17 + 5 = [B]22[/B] (hit). [*]Damage: 1d8 + 3 → 🎲 6 + 3 = [B]9 slashing[/B]. [/LIST] 🔥 The skeleton crumbles apart under Bram’s strike, bones scattering across the wet flagstones. One down. Bram spits on the rubble. [HR][/HR] [HEADING=2]⚔️ Round 1 — Skeletons’ Turn[/HEADING] Two skeletons remain. They charge forward, weapons raised. [LIST] [*][B]Skeleton #2[/B] attacks Bram with a shortsword. [LIST] [*]Attack: d20 + 4 → 🎲 12 + 4 = 16 (Bram’s AC = 17). [I]Miss![/I] The rusted blade clangs off his shield. [/LIST] [*][B]Skeleton #3[/B] goes for you, Fizzbang! Its shortsword thrusts toward your chest. [LIST] [*]Attack: d20 + 4 → 🎲 18 + 4 = 22 (Fizzbang AC = 15 with Mage Armor). [I]Hit.[/I] [*]Damage: 1d6 + 2 → 🎲 4 + 2 = [B]6 piercing[/B]. [/LIST] [/LIST] ⚠️ Fizzbang takes [B]6 damage[/B] (HP: 16 → 10). [HR][/HR] [HEADING=2]⚔️ Round 1 — Maribel’s Turn[/HEADING] Maribel raises her holy symbol, light flaring. She uses [B]Turn Undead[/B] (Channel Divinity). Both skeletons must make Wisdom saves (DC 13). [LIST] [*]Skeleton #2: 🎲 7 (fail). [*]Skeleton #3: 🎲 12 (fail). [/LIST] Both skeletons screech soundlessly, drop their weapons, and [B]flee toward the far end of the chapel[/B], compelled by radiant terror. They cannot willingly approach Maribel for 1 minute. [HR][/HR] 🌩️ [B]End of Round 1 Recap[/B] [LIST] [*]Skeleton #1: destroyed by Bram. [*]Skeletons #2 and #3: fleeing (Turned). [*]Fizzbang: wounded (10/16 HP). [*]Shard: still glowing beside you on the altar. [/LIST] [HR][/HR] ✨ [B]Round 2 — Fizzbang’s turn.[/B] The skeleton that struck you is retreating, back turned, weapon dropped. You have a chance to press the attack, grab the shard, or do something else entirely. What does Fizzbang do? [HEADING=3]You said:[/HEADING] Can I grab the shard and still manage to attack the skeleton nearest to me? [HEADING=3]ChatGPT said:[/HEADING] Yes — that’s perfectly doable this round! Here’s how it works rules-wise in 5e: [LIST] [*][B]Grab the shard:[/B] Picking something up from the altar is a free [B]object interaction[/B] (doesn’t cost your action). You can scoop the shard into your hand or pouch without trouble. [*][B]Attack:[/B] You still have your [B]action[/B] to cast a spell or cantrip. [/LIST] [HR][/HR] ⚔️ [B]Round 2 Options for Fizzbang[/B] [LIST=1] [*][B]Grab shard + Fire Bolt[/B] → blast one of the fleeing skeletons (ranged spell attack). [*][B]Grab shard + Magic Missile[/B] → guaranteed hits; could finish a fleeing skeleton outright. [*][B]Grab shard + Scorching Ray (2nd-level)[/B] → risky overkill, but you could annihilate both. [*][B]Grab shard + Defensive choice[/B] (Shield reaction if attacked, Misty Step reposition, or just hold action). [/LIST] [HR][/HR] The shard pulses faintly in the rain as the skeletons scramble toward the broken nave. 👉 Do you want Fizzbang to [B]attack while grabbing the shard[/B], and if so, which spell do you use? [HEADING=3]You said:[/HEADING] OK, I grab the shard and cast Fire Bolt at the nearest skeleton! [HEADING=3]ChatGPT said:[/HEADING] ⚔️ [B]Round 2 — Fizzbang’s Turn[/B] You snatch the [B]Moonstone Shard[/B] from the altar. It feels cool in your hand, humming with faint lunar energy. The glow brightens slightly as you touch it, as if resonating with your presence. Without hesitation, you spin and hurl a blazing [B]Fire Bolt[/B] at the nearest fleeing skeleton. [HR][/HR] [HEADING=2]Fire Bolt Attack[/HEADING] [LIST] [*]Attack roll: d20 + 5 🎲 d20 = [B]11[/B] +5 = [B]16 total Hit![/B] (Skeleton AC = 13) [/LIST] [HEADING=2]Damage[/HEADING] [LIST] [*]Fire Bolt: 1d10 🎲 d10 = [B]8[/B] [/LIST] [HR][/HR] [HEADING=2]Result[/HEADING] The bolt slams into the skeleton’s spine, sending shards of bone and fire scattering. The creature collapses in a heap of smoldering remains. [LIST] [*][B]Skeleton #2:[/B] Destroyed. [*][B]Skeleton #3:[/B] Still fleeing, clattering toward the far end of the ruined chapel. [/LIST] [HR][/HR] [HEADING=2]End of Round 2[/HEADING] [LIST] [*][B]Bram[/B] roars with laughter: [*][B]Maribel[/B] lowers her holy symbol, voice steady: [/LIST] 🌩️ Rain hammers down through the ruined roof. The shard pulses faintly in your hand. [HR][/HR] ✨ [B]Round 3 — Fizzbang’s turn.[/B] Only one skeleton remains (fleeing, 30 feet away). Do you: [LIST] [*]Pursue and finish it, [*]Hold position with the shard, or [*]Try something else with your magic or wits? [/LIST] [HEADING=3]You said:[/HEADING] Shouting "Let's go after it!" I run after the last skeleton and cast Fire Bolt again. [HEADING=3]ChatGPT said:[/HEADING] ⚔️ [B]Round 3 — Fizzbang’s Turn[/B] You clutch the shard tightly, shout, [I]“Let’s go after it!”[/I] and sprint across the slick flagstones, robes whipping in the storm. The last skeleton clatters away down the ruined nave, but you close the distance enough to fling another searing [B]Fire Bolt[/B]. [HR][/HR] [HEADING=2]Fire Bolt Attack[/HEADING] [LIST] [*]Attack roll: d20 + 5 🎲 d20 = [B]13[/B] +5 = [B]18 total[/B] → [B]Hit![/B] (Skeleton AC = 13) [/LIST] [HEADING=2]Damage[/HEADING] [LIST] [*]Fire Bolt: 1d10 🎲 d10 = [B]10[/B] [/LIST] [HR][/HR] [HEADING=2]Result[/HEADING] The bolt ignites the skeleton mid-stride, and it collapses into a blazing heap, bones scattering across the chapel floor. The last of the undead guardians is destroyed. [HR][/HR] [HEADING=2]End of Combat[/HEADING] The storm begins to ease outside, thunder rolling farther away. [LIST] [*][B]Bram[/B] plants his axe in the rubble, breathing hard but grinning. [*][B]Maribel[/B] wipes rain from her brow, looking at the shard in your hand. [/LIST] The chapel grows unnervingly quiet. Only the shard pulses faintly, like a heartbeat, in your grasp. [HR][/HR] ✨ Do you want to: [LIST=1] [*][B]Examine the shard immediately[/B] (Arcana check, no combat pressure now). [*][B]Let Maribel consecrate it[/B] with a ritual. [*][B]Pocket it and leave quickly[/B] before more danger arrives. [*][B]Search the chapel ruins[/B] for anything the skeletons may have guarded. [/LIST] What does Fizzbang do next? [/QUOTE]
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