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How long before VTTs support TTRPGs with AI GMs?
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<blockquote data-quote="kermit4karate" data-source="post: 9766690" data-attributes="member: 7053643"><p><strong>This is part 4</strong> of the ChatGPT D&D 5e game I started yesterday on this thread for people curious about how far along AI has progressed in the past couple years. </p><p></p><p>If you're just showing up to this thread, this is a simple demo of me playing a solo D&D adventure with a modern AI as the DM. I'm not suggesting AI is wonderful or proving/validating/defending anything philosophical about AI by posting this, merely sharing an example of where the technology stands at this point in time to help you judge for yourself without all the background chirping.</p><p></p><p>-----</p><h4>You said:</h4><p>I quickly pocket the shard, say "Maribel, hurry!" to Maribel, and step outside beside Bram. "What is it, my friend? What do you hear?"</p><p></p><h4>ChatGPT said:</h4><p><img class="smilie smilie--emoji" alt="🌩️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f329.png" title="Cloud with lightning :cloud_lightning:" data-shortname=":cloud_lightning:" loading="lazy" width="64" height="64" /> <strong>The Moonstone Shard disappears into your robes</strong> with a faint hum, its light muffled but not extinguished. You stride to Bram’s side at the chapel’s broken doorway, rain dripping from the shattered arch above.</p><p></p><p>Bram narrows his eyes into the treeline, knuckles white on the haft of his axe.</p><p></p><p></p><p>The night outside is black save for flickers of moonlight breaking through storm clouds. Shapes move among the skeletal trees, cloaked figures weaving between the trunks. The wet mud muffles them, but the occasional glint of metal catches your eye.</p><p></p><p>Maribel’s chant falters for a breath as she raises her voice.</p><p></p><p></p><p>Bram spits into the mud.</p><p></p><p></p><p>[HR][/HR]</p><p><img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" /> You must decide quickly:</p><p></p><ol> <li data-xf-list-type="ol"><strong>Order Maribel to complete the full ritual</strong> (10 minutes), risking an ambush while you and Bram defend her.</li> <li data-xf-list-type="ol"><strong>Tell her to end it now</strong> — weaker consecration, but you can move immediately.</li> <li data-xf-list-type="ol"><strong>Leave the chapel unfinished</strong>, retreat into the storm with your companions.</li> <li data-xf-list-type="ol"><strong>Prepare an ambush</strong>: you and Bram set up just outside the doorway, using the bottleneck of the ruined chapel to your advantage.</li> </ol><p>What does Fizzbang choose?</p><p></p><h4>You said:</h4><p>"Maribel, you better get out here!" I say. "We have company." Turning my attention to the cloaked figures at the tree line I shout, "You stand at the precipice of pain and death, children of the damned! If you hope to sleep with the living again, you will turn back now! You will find only blood and doom here!"</p><p></p><h4>ChatGPT said:</h4><p></p><p>Thought</p><p></p><p>Your shout cuts through the drizzle like a thrown blade. Thunder rolls as your words hang in the wet air.</p><p></p><p>I’ll resolve how the cloaked figures react — this is a meaningful, uncertain moment, so I’m rolling an Intimidation check for Fizzbang (you already roleplayed the line).</p><p></p><ul> <li data-xf-list-type="ul"><strong>Intimidation roll</strong>: d20 + CHA modifier (+1).</li> <li data-xf-list-type="ul"><strong>Roll result:</strong> <strong>17</strong> → <strong>18 total</strong>.</li> </ul><h3>Outcome</h3><p>Your voice, the crack of thunder, and the shard’s faint, uncanny glimmer make an unexpectedly fearsome combination. The three cloaked figures freeze where they stand, half-hidden in the trees. For a tense heartbeat they are statues — wet cloaks hanging, boots shuttering in the mud.</p><p></p><p>One of them, the tallest, lifts a hand slowly and pulls back his hood. A young man’s face is revealed, streaked with rain and terror rather than bravado. He glances at his two companions; the small trio exchange nervous looks. They were expecting an easy ambush or a frightened few to intimidate — not a wizard who answers with thunder and poetry.</p><p></p><p>He spits out a shaky curse and mutters something that could be a command, but the command dies on his lips. The tallest shakes his head, and the three take a half-step backward, forming a loose triangle as if reconsidering the plan. They do not flee — not yet — but their forward hunger has been checked. They are weighing whether to press an attack or withdraw into the woods and try again later.</p><p></p><p>Bram huffs a laugh, tightening his grip on the axe.</p><p></p><p></p><p>Maribel steps to the threshold, voice steady and low:</p><p></p><p></p><p>[HR][/HR]</p><h3>What happens next</h3><p>The cloaked trio are <strong>still a threat</strong> but currently slowed by uncertainty. You have the initiative of the moment — a few immediate choices that will shape how the encounter unfolds. (No need to ask; pick an action and I’ll resolve it.)</p><p></p><p>Options you can take now (you’re in the doorway with Bram; Maribel is ready behind you):</p><p></p><ol> <li data-xf-list-type="ol"><strong>Demand parley</strong> — call them out and try to learn who sent them or why they came (Persuasion/Intimidation follow-up; they may answer truthfully or lie).</li> <li data-xf-list-type="ol"><strong>Press the attack</strong> — charge out with Bram and force them to fight before they can regroup (combat likely).</li> <li data-xf-list-type="ol"><strong>Cast a spell</strong> — use a nonlethal spell to coerce/disable (e.g., <em>Misty Step</em> to flank, <em>Magic Missile</em> to warn/disable, <em>Scorching Ray</em> to burn).</li> <li data-xf-list-type="ol"><strong>Show the shard</strong> — reveal the Moonstone Shard and demand answers; its glow could frighten or entice them (use of shard might attract attention later).</li> <li data-xf-list-type="ol"><strong>Set an ambush</strong> — have Bram and you hold position while Maribel finishes a quick partial blessing (short action) and prepare to strike when they move.</li> <li data-xf-list-type="ol"><strong>Withdraw</strong> — step back inside; let them withdraw or shadow you; fight another day.</li> </ol><p>(You may also do something creative — shout a paralyzing chant, toss a small trinket, or use a cantrip for theatrics.)</p><p></p><p>What does <strong>Fizzbang</strong> do next?</p></blockquote><p></p>
[QUOTE="kermit4karate, post: 9766690, member: 7053643"] [B]This is part 4[/B] of the ChatGPT D&D 5e game I started yesterday on this thread for people curious about how far along AI has progressed in the past couple years. If you're just showing up to this thread, this is a simple demo of me playing a solo D&D adventure with a modern AI as the DM. I'm not suggesting AI is wonderful or proving/validating/defending anything philosophical about AI by posting this, merely sharing an example of where the technology stands at this point in time to help you judge for yourself without all the background chirping. ----- [HEADING=3]You said:[/HEADING] I quickly pocket the shard, say "Maribel, hurry!" to Maribel, and step outside beside Bram. "What is it, my friend? What do you hear?" [HEADING=3]ChatGPT said:[/HEADING] 🌩️ [B]The Moonstone Shard disappears into your robes[/B] with a faint hum, its light muffled but not extinguished. You stride to Bram’s side at the chapel’s broken doorway, rain dripping from the shattered arch above. Bram narrows his eyes into the treeline, knuckles white on the haft of his axe. The night outside is black save for flickers of moonlight breaking through storm clouds. Shapes move among the skeletal trees, cloaked figures weaving between the trunks. The wet mud muffles them, but the occasional glint of metal catches your eye. Maribel’s chant falters for a breath as she raises her voice. Bram spits into the mud. [HR][/HR] ✨ You must decide quickly: [LIST=1] [*][B]Order Maribel to complete the full ritual[/B] (10 minutes), risking an ambush while you and Bram defend her. [*][B]Tell her to end it now[/B] — weaker consecration, but you can move immediately. [*][B]Leave the chapel unfinished[/B], retreat into the storm with your companions. [*][B]Prepare an ambush[/B]: you and Bram set up just outside the doorway, using the bottleneck of the ruined chapel to your advantage. [/LIST] What does Fizzbang choose? [HEADING=3]You said:[/HEADING] "Maribel, you better get out here!" I say. "We have company." Turning my attention to the cloaked figures at the tree line I shout, "You stand at the precipice of pain and death, children of the damned! If you hope to sleep with the living again, you will turn back now! You will find only blood and doom here!" [HEADING=3]ChatGPT said:[/HEADING] Thought Your shout cuts through the drizzle like a thrown blade. Thunder rolls as your words hang in the wet air. I’ll resolve how the cloaked figures react — this is a meaningful, uncertain moment, so I’m rolling an Intimidation check for Fizzbang (you already roleplayed the line). [LIST] [*][B]Intimidation roll[/B]: d20 + CHA modifier (+1). [*][B]Roll result:[/B] [B]17[/B] → [B]18 total[/B]. [/LIST] [HEADING=2]Outcome[/HEADING] Your voice, the crack of thunder, and the shard’s faint, uncanny glimmer make an unexpectedly fearsome combination. The three cloaked figures freeze where they stand, half-hidden in the trees. For a tense heartbeat they are statues — wet cloaks hanging, boots shuttering in the mud. One of them, the tallest, lifts a hand slowly and pulls back his hood. A young man’s face is revealed, streaked with rain and terror rather than bravado. He glances at his two companions; the small trio exchange nervous looks. They were expecting an easy ambush or a frightened few to intimidate — not a wizard who answers with thunder and poetry. He spits out a shaky curse and mutters something that could be a command, but the command dies on his lips. The tallest shakes his head, and the three take a half-step backward, forming a loose triangle as if reconsidering the plan. They do not flee — not yet — but their forward hunger has been checked. They are weighing whether to press an attack or withdraw into the woods and try again later. Bram huffs a laugh, tightening his grip on the axe. Maribel steps to the threshold, voice steady and low: [HR][/HR] [HEADING=2]What happens next[/HEADING] The cloaked trio are [B]still a threat[/B] but currently slowed by uncertainty. You have the initiative of the moment — a few immediate choices that will shape how the encounter unfolds. (No need to ask; pick an action and I’ll resolve it.) Options you can take now (you’re in the doorway with Bram; Maribel is ready behind you): [LIST=1] [*][B]Demand parley[/B] — call them out and try to learn who sent them or why they came (Persuasion/Intimidation follow-up; they may answer truthfully or lie). [*][B]Press the attack[/B] — charge out with Bram and force them to fight before they can regroup (combat likely). [*][B]Cast a spell[/B] — use a nonlethal spell to coerce/disable (e.g., [I]Misty Step[/I] to flank, [I]Magic Missile[/I] to warn/disable, [I]Scorching Ray[/I] to burn). [*][B]Show the shard[/B] — reveal the Moonstone Shard and demand answers; its glow could frighten or entice them (use of shard might attract attention later). [*][B]Set an ambush[/B] — have Bram and you hold position while Maribel finishes a quick partial blessing (short action) and prepare to strike when they move. [*][B]Withdraw[/B] — step back inside; let them withdraw or shadow you; fight another day. [/LIST] (You may also do something creative — shout a paralyzing chant, toss a small trinket, or use a cantrip for theatrics.) What does [B]Fizzbang[/B] do next? [/QUOTE]
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