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<blockquote data-quote="Griffith Dragonlake" data-source="post: 4055984" data-attributes="member: 40379"><p>That would describe me as well (except for the beer). Back in high school I would run a game every Friday and Saturday night from 7pm until 2am but wouldn't fall asleep until close to 4am.</p><p></p><p>In the mid-to-late '80s and again in the early '90s I used to hold marathon games over the weekend, starting Saturday around 10am or so, taking a sleep break from 2am to 8am and gaming until late Sunday night and then driving home. I was a total wreck on Monday mornings.</p><p></p><p>In the mid-'90s I ran a game every alternate Saturday from 10:30am to Midnight and on the off-Sundays (when there was no game on Saturday) I would run a game from 1pm to 8pm or so. I did this for three years and it was a total blast.</p><p></p><p>Continuous game was probably 26-28 hours but frankly the quality of the game after 2am is pretty bad. I found that marathons work best when they start with breakfast.</p><p></p><p>I'd like to think that the real record my my bachelor party. In true D&D geekiness my "bachelor party" consisted of two oldtimers that had migrated to the SF Bay Area as well as myself, and flying in two other players from Denver. The 5 of us played from Saturday morning around 9am until Monday afternoon with sleep breaks of around 4-6 hours Saturday and Sunday nights. I used the opportunity to wrap up a number of loose ends in three different campaigns and pull them together into a final conclusion. It was very satisfying except that one player from Denver couldn't make it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p></p><p>I really prefer the 7-hour game that starts in the early afternoon or the 12-hour game that starts in the morning. It take a while to socialize with each other, run town errands, and get in a good balance of roleplaying and combat. A typical 7-hour game will have two combats while a 12-hour game will have 3. I tried 4-hour games a few years ago because it was a weeknight but those games devolved into a single combat. Maybe it was 3rd edition or maybe it was because it was only a 4-hour session but I lost interest after a few months.</p><p></p><p>With a family now, my only hope is to start up a Friday 7pm-midnight game but haven't found the right group yet. So for the moment, playing Diablo II with one of my AD&D players will suffice. :\</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 4055984, member: 40379"] That would describe me as well (except for the beer). Back in high school I would run a game every Friday and Saturday night from 7pm until 2am but wouldn't fall asleep until close to 4am. In the mid-to-late '80s and again in the early '90s I used to hold marathon games over the weekend, starting Saturday around 10am or so, taking a sleep break from 2am to 8am and gaming until late Sunday night and then driving home. I was a total wreck on Monday mornings. In the mid-'90s I ran a game every alternate Saturday from 10:30am to Midnight and on the off-Sundays (when there was no game on Saturday) I would run a game from 1pm to 8pm or so. I did this for three years and it was a total blast. Continuous game was probably 26-28 hours but frankly the quality of the game after 2am is pretty bad. I found that marathons work best when they start with breakfast. I'd like to think that the real record my my bachelor party. In true D&D geekiness my "bachelor party" consisted of two oldtimers that had migrated to the SF Bay Area as well as myself, and flying in two other players from Denver. The 5 of us played from Saturday morning around 9am until Monday afternoon with sleep breaks of around 4-6 hours Saturday and Sunday nights. I used the opportunity to wrap up a number of loose ends in three different campaigns and pull them together into a final conclusion. It was very satisfying except that one player from Denver couldn't make it. :( I really prefer the 7-hour game that starts in the early afternoon or the 12-hour game that starts in the morning. It take a while to socialize with each other, run town errands, and get in a good balance of roleplaying and combat. A typical 7-hour game will have two combats while a 12-hour game will have 3. I tried 4-hour games a few years ago because it was a weeknight but those games devolved into a single combat. Maybe it was 3rd edition or maybe it was because it was only a 4-hour session but I lost interest after a few months. With a family now, my only hope is to start up a Friday 7pm-midnight game but haven't found the right group yet. So for the moment, playing Diablo II with one of my AD&D players will suffice. :\ [/QUOTE]
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