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How long can you stay level XXX and still have fun
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<blockquote data-quote="Celebrim" data-source="post: 5369126" data-attributes="member: 4937"><p>True. I won't go into all the nuances of my house rules that make this easier for me than if I was playing RAW, but I will give the general idea.</p><p></p><p>I used the Sahuagin stats for my 'Deep Ones'. So, how do you keep low level characters alive against CR 2 brutes? Well, you set up a variaty of scenarios in their favor.</p><p></p><p>1) Give the characters the tactical advantage. For example, put the characters on a wall or barricade and make the initial few rounds missile exchanges.</p><p>2) You let the PC's outnumber the Sahuagin.</p><p>3) You give the PC's the aid of a number of 'red shirt' men-at-arms.</p><p>4) You have the PC's fight Sahuagin that are already injured.</p><p></p><p>Gradually, as the PC's level up, you give the players the opportunity to put themselves at less of an advantage - fighting the same monsters but this time on the monster's terms. In this way, the same villain can be pervasive opposition over a fairly length section of the campaign. I fully expect to be using foes with essentially the same stats until the PC's reach 8th level or so. What will change is the tactical scenario and numbers of foes involved relative to the number of PC's. The epicness of the monster is not reduced by using it in this way in my opinion. </p><p></p><p>Likewise, if you want low level PC's to thwart a draco-lich, you don't send them up against a draco-lich in all of it's glory. Instead, you send them up against a draco-liche which has been reduced to its phylactory, and set them to destroy the phylactory before the draco-lich recovers. This is plenty epic, at least compared to killing rats and kobolds, but is well within the capabilities of low level characters.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5369126, member: 4937"] True. I won't go into all the nuances of my house rules that make this easier for me than if I was playing RAW, but I will give the general idea. I used the Sahuagin stats for my 'Deep Ones'. So, how do you keep low level characters alive against CR 2 brutes? Well, you set up a variaty of scenarios in their favor. 1) Give the characters the tactical advantage. For example, put the characters on a wall or barricade and make the initial few rounds missile exchanges. 2) You let the PC's outnumber the Sahuagin. 3) You give the PC's the aid of a number of 'red shirt' men-at-arms. 4) You have the PC's fight Sahuagin that are already injured. Gradually, as the PC's level up, you give the players the opportunity to put themselves at less of an advantage - fighting the same monsters but this time on the monster's terms. In this way, the same villain can be pervasive opposition over a fairly length section of the campaign. I fully expect to be using foes with essentially the same stats until the PC's reach 8th level or so. What will change is the tactical scenario and numbers of foes involved relative to the number of PC's. The epicness of the monster is not reduced by using it in this way in my opinion. Likewise, if you want low level PC's to thwart a draco-lich, you don't send them up against a draco-lich in all of it's glory. Instead, you send them up against a draco-liche which has been reduced to its phylactory, and set them to destroy the phylactory before the draco-lich recovers. This is plenty epic, at least compared to killing rats and kobolds, but is well within the capabilities of low level characters. [/QUOTE]
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