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How long can you stay level XXX and still have fun
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<blockquote data-quote="Sunseeker" data-source="post: 5369339"><p>That's too bad.</p><p></p><p></p><p></p><p>I'm not sure what you mean by "we never get there". I generally don't go that far beyond 10th level. I don't think we've ever made it to 15th to be honest, which is kind of sad because that leaves a lot of the game unexplored.</p><p></p><p></p><p>Now now, no need to get snooty. We were having a fine discussion, albeit of differing opinions on why we like to level our games at the rate we do.</p><p></p><p></p><p>Now, see, here's where we're reaching a sticking point. I'm not telling you you're wrong, in fact I've found it quite interesting so far to hear your point of view. However, this post is increasingly sounding like you're telling me that I am wrong. The optimal way to level in my book is the one that generates the most fun for everyone involved. In my case, that's where my leveling style has come from. In your case, yours. The optimal way should be what you and your players enjoy the most, what works for you and what works for me, may not work for each of us conversely.</p><p></p><p></p><p>As you are so clearly aware, we have different approaches.</p><p></p><p></p><p>Well, the obvious, lvl 1's don't tend to have anything that lvl10 pirates would find useful. That, and a lot of towns with lvl1's tend to be very landlocked, but then there are always those hordes of 10th level barbarians. </p><p></p><p></p><p></p><p>Of course there are. In larger cities you are no doubt more likely to find a greater abundance of people with greater training and skills. And suffice to say, it's a big world.</p><p></p><p></p><p>Now now, there's no need to be insulting, we were having such a fine discussion on our own individual ways of leveling within our own campaigns. No, to be honest I don't strive to make a real world because 9/10ths of it will NEVER be explored by my players, and I would much rather create a hundred small stories within a hundred worlds than create one world that is so detailed I could spend a real lifetime exploring it with my party.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5369339"] That's too bad. I'm not sure what you mean by "we never get there". I generally don't go that far beyond 10th level. I don't think we've ever made it to 15th to be honest, which is kind of sad because that leaves a lot of the game unexplored. Now now, no need to get snooty. We were having a fine discussion, albeit of differing opinions on why we like to level our games at the rate we do. Now, see, here's where we're reaching a sticking point. I'm not telling you you're wrong, in fact I've found it quite interesting so far to hear your point of view. However, this post is increasingly sounding like you're telling me that I am wrong. The optimal way to level in my book is the one that generates the most fun for everyone involved. In my case, that's where my leveling style has come from. In your case, yours. The optimal way should be what you and your players enjoy the most, what works for you and what works for me, may not work for each of us conversely. As you are so clearly aware, we have different approaches. Well, the obvious, lvl 1's don't tend to have anything that lvl10 pirates would find useful. That, and a lot of towns with lvl1's tend to be very landlocked, but then there are always those hordes of 10th level barbarians. Of course there are. In larger cities you are no doubt more likely to find a greater abundance of people with greater training and skills. And suffice to say, it's a big world. Now now, there's no need to be insulting, we were having such a fine discussion on our own individual ways of leveling within our own campaigns. No, to be honest I don't strive to make a real world because 9/10ths of it will NEVER be explored by my players, and I would much rather create a hundred small stories within a hundred worlds than create one world that is so detailed I could spend a real lifetime exploring it with my party. [/QUOTE]
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