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How long can you stay level XXX and still have fun
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<blockquote data-quote="Lanefan" data-source="post: 5369442" data-attributes="member: 29398"><p>Celebrim and shidaku: may I take a moment to throw another pebble in the pond?</p><p></p><p>Campaign length, both expected and realized.</p><p></p><p>How long do you expect your campaign(s) to last, in real-world time? I suspect your answers will differ significantly from one another... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you're going in to a campaign expecting it to last a year or two at most, but still want to try and get to high levels, then obviously you're going to want to blow through the low-level stuff ASAP. On the other hand, if you're going in to a campaign on a completely open-ended schedule then there's no rush to level.</p><p></p><p>Edition matters too. If you're runnng 3e or 4e the game scales differently; you've got a relatively narrower range of suitable foes to throw at a party as the game's math is more finely tuned, and that can more easily lead to monotony. Too easy and it gets boring. Too tough and it gets deadly.</p><p></p><p>Also, to shidaku: lower-level opponents only become mundane and-or boring if you as DM let them. My current 1e-variant campaign's been running for about 2.5 years now and the PCs are levels 3-4 in one party and 3-6 in the other...and if I could swing it they'd stay there for years to come*. I've gone in to this campaign with the intention that it will last as long as people are willing to play it and the ideas well doesn't run dry; I'm projecting about an 8-10 year lifespan at this point.</p><p></p><p>* - well, except that I've got a bunch of higher-level adventure ideas I want to run, so they'll have to advance sometime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Lan-"if the above doesn't make sense, please let me know"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5369442, member: 29398"] Celebrim and shidaku: may I take a moment to throw another pebble in the pond? Campaign length, both expected and realized. How long do you expect your campaign(s) to last, in real-world time? I suspect your answers will differ significantly from one another... :) If you're going in to a campaign expecting it to last a year or two at most, but still want to try and get to high levels, then obviously you're going to want to blow through the low-level stuff ASAP. On the other hand, if you're going in to a campaign on a completely open-ended schedule then there's no rush to level. Edition matters too. If you're runnng 3e or 4e the game scales differently; you've got a relatively narrower range of suitable foes to throw at a party as the game's math is more finely tuned, and that can more easily lead to monotony. Too easy and it gets boring. Too tough and it gets deadly. Also, to shidaku: lower-level opponents only become mundane and-or boring if you as DM let them. My current 1e-variant campaign's been running for about 2.5 years now and the PCs are levels 3-4 in one party and 3-6 in the other...and if I could swing it they'd stay there for years to come*. I've gone in to this campaign with the intention that it will last as long as people are willing to play it and the ideas well doesn't run dry; I'm projecting about an 8-10 year lifespan at this point. * - well, except that I've got a bunch of higher-level adventure ideas I want to run, so they'll have to advance sometime. :) Lan-"if the above doesn't make sense, please let me know"-efan [/QUOTE]
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