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How long can you stay level XXX and still have fun
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<blockquote data-quote="Celebrim" data-source="post: 5369466" data-attributes="member: 4937"><p>Let's back up to the beginning.</p><p></p><p></p><p></p><p></p><p></p><p>Funny, but I don't see how you are telling me any less how I'm wrong than I was telling you. I mean, you get all 'snooty' (your word) about the fact that we have a difference of opinion and that I seem to think mine justified, but your entry into this discussion was marked by the same sort of attitudes and statements that you've now decided to condemn. Why you've decided to get all passive aggressive and defensive, I don't know, but I have no interest in indulging you as a victim in this. You are the one who has decided to be insulted by the comparison to an MMORPG, rather than simply acknowleding: "to be honest I don't strive to make a real world"</p><p></p><p></p><p></p><p>More self-fulfilling prophesy. My point is that you never get to dracoliches and armies of deep ones. You never get to the epic game that you think are protecting by insisting on spending the first 5 levels doing ordinary things and the next 5 levels doing a little less ordinary but still mostly ordinary things before you quit.</p><p></p><p>My basic problem with your description is it leaves me very much in doubt over the question of whether shidaku knows what he likes or merely likes what he knows. You initiated your complaint with my style by saying that you thought it would cause monsters to loose their epic charm if low level adventurers could have extraordinary adventures. That's well and good, but by your own admission you never have extraordinary adventures. You have small stories on small worlds where heroes do mundane things, and even when these heroes reach 10th level, what are they facing but more mundane things like pirates that have been amped to 10th level so that the players, relatively speaking, might as well not have leveled up at all as they have gained no real advantage in doing so. At level 1 they were facing level 1 pirates, and now after much adventuring they are facing level 10 pirates. Moreover, by your own admission, you never advance your game much past that point, so all those monsters whose epicness you are protecting are protected to the extent that they might as well not exist. You never dracoliches because you've safely ensconced them off in CR 20 fairy land where you never go. By your own admission, your players never get to be 'the batman'. The best they can hope for is to be slightly less effective than the boy wonder. And by your own admission, this is sad.</p><p></p><p>But, for me, if I run a game from 1st to 10th level, then it's the whole game and no part of it is missing and the world's heroes are my PC's. And the same is true if I ran it from 1st to 15th, or (heaven help me) all the way to 20th or higher. That's because I don't want to be caught waiting for the monsters to be fantastic and the adventures to become epic. If the campaign stops at 5th or 6th level, I'll be disappointed in that the whole of the story arc wasn't played out, but no one will be able to complain that they spent their whole time killing rats and kobolds and waiting for the good stuff to start.</p><p></p><p>You have protested that I diminish monsters and make them mundane. I protest back that you've diminished your whole world, and that my monsters are less mundane than yours.</p><p></p><p>Look, I know where you are coming from. Fifteen or twenty years ago I had many of the same opinions. But I got exposed to a DM with a different play style, and I had an otherwise promising campaign die early because I didn't do enough to impress upon the players that this mundane existance was going to transform into something epic and heroic. I had plans for where the story was going, but in effect, I made the same mistake as a novelist who spends too much time in exposition before getting to the meat of the story. I've learned from that time that you are better off doing as a good novelist does and putting your big hook on page one so don't risk losing anyones attention.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5369466, member: 4937"] Let's back up to the beginning. Funny, but I don't see how you are telling me any less how I'm wrong than I was telling you. I mean, you get all 'snooty' (your word) about the fact that we have a difference of opinion and that I seem to think mine justified, but your entry into this discussion was marked by the same sort of attitudes and statements that you've now decided to condemn. Why you've decided to get all passive aggressive and defensive, I don't know, but I have no interest in indulging you as a victim in this. You are the one who has decided to be insulted by the comparison to an MMORPG, rather than simply acknowleding: "to be honest I don't strive to make a real world" More self-fulfilling prophesy. My point is that you never get to dracoliches and armies of deep ones. You never get to the epic game that you think are protecting by insisting on spending the first 5 levels doing ordinary things and the next 5 levels doing a little less ordinary but still mostly ordinary things before you quit. My basic problem with your description is it leaves me very much in doubt over the question of whether shidaku knows what he likes or merely likes what he knows. You initiated your complaint with my style by saying that you thought it would cause monsters to loose their epic charm if low level adventurers could have extraordinary adventures. That's well and good, but by your own admission you never have extraordinary adventures. You have small stories on small worlds where heroes do mundane things, and even when these heroes reach 10th level, what are they facing but more mundane things like pirates that have been amped to 10th level so that the players, relatively speaking, might as well not have leveled up at all as they have gained no real advantage in doing so. At level 1 they were facing level 1 pirates, and now after much adventuring they are facing level 10 pirates. Moreover, by your own admission, you never advance your game much past that point, so all those monsters whose epicness you are protecting are protected to the extent that they might as well not exist. You never dracoliches because you've safely ensconced them off in CR 20 fairy land where you never go. By your own admission, your players never get to be 'the batman'. The best they can hope for is to be slightly less effective than the boy wonder. And by your own admission, this is sad. But, for me, if I run a game from 1st to 10th level, then it's the whole game and no part of it is missing and the world's heroes are my PC's. And the same is true if I ran it from 1st to 15th, or (heaven help me) all the way to 20th or higher. That's because I don't want to be caught waiting for the monsters to be fantastic and the adventures to become epic. If the campaign stops at 5th or 6th level, I'll be disappointed in that the whole of the story arc wasn't played out, but no one will be able to complain that they spent their whole time killing rats and kobolds and waiting for the good stuff to start. You have protested that I diminish monsters and make them mundane. I protest back that you've diminished your whole world, and that my monsters are less mundane than yours. Look, I know where you are coming from. Fifteen or twenty years ago I had many of the same opinions. But I got exposed to a DM with a different play style, and I had an otherwise promising campaign die early because I didn't do enough to impress upon the players that this mundane existance was going to transform into something epic and heroic. I had plans for where the story was going, but in effect, I made the same mistake as a novelist who spends too much time in exposition before getting to the meat of the story. I've learned from that time that you are better off doing as a good novelist does and putting your big hook on page one so don't risk losing anyones attention. [/QUOTE]
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