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<blockquote data-quote="Lanefan" data-source="post: 3184530" data-attributes="member: 29398"><p>There needs to be a corollary poll, with the one guessing how long Merric's group would take and the other guessing how long our own group would take, for the same sequence.</p><p></p><p>For my part, this would probably be 2 sessions worth of activity, totalling maybe 6-8 hours; less if the foes appeared by surprise or ambush (meaning the party had to react *now*), more if the party had time to plan for each encounter (I'm also assuming the manticore combat going so easily is an aberration and could not be expected to recur every time). </p><p></p><p>Our combats tend to be slow; in two sessions this weekend we had two significant combats (one each) and in each there was at least one round that took close to an hour to resolve. One combat was a party of 11 against a Dracolich and a few trivial underlings, while the other was a 3-way affair with the party not quite sure who their allies were, if any, which led to a lot of arguing within the party "Attack that one!" "No, leave him alive, kill them instead!" "I'm killing this one and that's that!" during the battle...lots of fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3184530, member: 29398"] There needs to be a corollary poll, with the one guessing how long Merric's group would take and the other guessing how long our own group would take, for the same sequence. For my part, this would probably be 2 sessions worth of activity, totalling maybe 6-8 hours; less if the foes appeared by surprise or ambush (meaning the party had to react *now*), more if the party had time to plan for each encounter (I'm also assuming the manticore combat going so easily is an aberration and could not be expected to recur every time). Our combats tend to be slow; in two sessions this weekend we had two significant combats (one each) and in each there was at least one round that took close to an hour to resolve. One combat was a party of 11 against a Dracolich and a few trivial underlings, while the other was a 3-way affair with the party not quite sure who their allies were, if any, which led to a lot of arguing within the party "Attack that one!" "No, leave him alive, kill them instead!" "I'm killing this one and that's that!" during the battle...lots of fun. :) Lanefan [/QUOTE]
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