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How long did your Shackled City campaign last?
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<blockquote data-quote="Squire James" data-source="post: 3157384" data-attributes="member: 548"><p>Shackled City had several points of failure where, if a TPK happened at that point, the campaign can die because any new group would be entering with no real connection to the problem. Consider a failure at the end of "Test of the Smoking Eye". The first encounters of the next module are essentially assassination attempts triggered by the adventurer's past actions, and those attempts drive the plot of the rest of the adventure. A crop of new PC's had no connection to the previous PC's or previous events. I think you can see what went on from here.</p><p></p><p>On a more positive note, I had an unrelated near-epic campaign where I managed to slip in some pieces of the final adventures. So it wasn't a total loss.</p><p></p><p>The Age of Worms campaign died even faster. Let's see... a TPK accomplished by a sleep-inducing eyeball thingie in the first adventure (and several horrible initiative/attack/save rolls). A near-TPK by a Choker, of all things! Let's not even talk about the BBEG's of the first adventure... The PC's did not like Diamond Lake at all, and saw no reason to stay in town after the first adventure. This hit me unexpectedly, so I did not have a replacement adventure ready when they set out (they were 2nd or 3rd level, and the next adventure wanted a gang of 6th level). That ended THAT campaign!</p></blockquote><p></p>
[QUOTE="Squire James, post: 3157384, member: 548"] Shackled City had several points of failure where, if a TPK happened at that point, the campaign can die because any new group would be entering with no real connection to the problem. Consider a failure at the end of "Test of the Smoking Eye". The first encounters of the next module are essentially assassination attempts triggered by the adventurer's past actions, and those attempts drive the plot of the rest of the adventure. A crop of new PC's had no connection to the previous PC's or previous events. I think you can see what went on from here. On a more positive note, I had an unrelated near-epic campaign where I managed to slip in some pieces of the final adventures. So it wasn't a total loss. The Age of Worms campaign died even faster. Let's see... a TPK accomplished by a sleep-inducing eyeball thingie in the first adventure (and several horrible initiative/attack/save rolls). A near-TPK by a Choker, of all things! Let's not even talk about the BBEG's of the first adventure... The PC's did not like Diamond Lake at all, and saw no reason to stay in town after the first adventure. This hit me unexpectedly, so I did not have a replacement adventure ready when they set out (they were 2nd or 3rd level, and the next adventure wanted a gang of 6th level). That ended THAT campaign! [/QUOTE]
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