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General Tabletop Discussion
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How long do new players get before they're expected to know the rules?
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<blockquote data-quote="Henry" data-source="post: 7862942" data-attributes="member: 158"><p>I’m going to go even further and say it depends on the group. In a group of long-time role players (such as my regular groups) a new player would probably get about six months (for us that’s about 12 sessions) to get at least the basics down of attack rolls, damage rolls, saving throws, the most core mechanics, with more time to get familiar with fiddly bits like races, feats, class abilitie, spells, etc. Hell, I’ve been playing for years and still get that stuff wrong. However, I would stress the importance of writing down those basic bits, to condense it into a simple dice + adds formula for the saves, attacks, damage, etc that they are always using.</p><p></p><p>We have fun, but we’re pretty serious about our game, and if someone is obviously actively not putting effort into the most low-hanging fruit such as how their most “go-to” actions work, then we would cut them less slack than someone who is obviously trying hard and actively contributes to the story and the fun.</p><p></p><p>On the other hand, if the group was a group founded to find new players, or meant to encourage the hobby as a whole, then the patience level should be by rights much higher.</p></blockquote><p></p>
[QUOTE="Henry, post: 7862942, member: 158"] I’m going to go even further and say it depends on the group. In a group of long-time role players (such as my regular groups) a new player would probably get about six months (for us that’s about 12 sessions) to get at least the basics down of attack rolls, damage rolls, saving throws, the most core mechanics, with more time to get familiar with fiddly bits like races, feats, class abilitie, spells, etc. Hell, I’ve been playing for years and still get that stuff wrong. However, I would stress the importance of writing down those basic bits, to condense it into a simple dice + adds formula for the saves, attacks, damage, etc that they are always using. We have fun, but we’re pretty serious about our game, and if someone is obviously actively not putting effort into the most low-hanging fruit such as how their most “go-to” actions work, then we would cut them less slack than someone who is obviously trying hard and actively contributes to the story and the fun. On the other hand, if the group was a group founded to find new players, or meant to encourage the hobby as a whole, then the patience level should be by rights much higher. [/QUOTE]
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How long do new players get before they're expected to know the rules?
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