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How long do new players get before they're expected to know the rules?
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<blockquote data-quote="Benjamin Olson" data-source="post: 7862978" data-attributes="member: 6988941"><p>The comic provided (whatever authorial intent) isn't really about not knowing core rules, it's about a mage (it seems wizard) not knowing what her available spells do, being overwhelmed by all of it, and perhaps being indecisive.</p><p></p><p>Analysis paralysis is the curse of playing any spellcaster with a large number of spell options. I do "know the rules" of what my wizard character's spells do and I have spent plenty of time stuck trying to process which of the 20-odd spells from my wizard toolbox I could possibly make work to my party's best advantage in a given situation. Often as not none is quite the perfect tool for the job and I have to figure out which can best be made to work under the circumstances, and whether it justifies the resources. Naturally I've never been so flustered as to be unable to just attack with a basic attack spell when my turn finally came up, but up until that moment comes you can sure as hell bet I'm thinking about whether the better solution is actually, somehow, to cast Conjure Pony.</p><p></p><p>Which is all to say that not only should players have all they time it takes for them to know the rules, but also that often when they seem to not "know the rules" that is not the real problem.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 7862978, member: 6988941"] The comic provided (whatever authorial intent) isn't really about not knowing core rules, it's about a mage (it seems wizard) not knowing what her available spells do, being overwhelmed by all of it, and perhaps being indecisive. Analysis paralysis is the curse of playing any spellcaster with a large number of spell options. I do "know the rules" of what my wizard character's spells do and I have spent plenty of time stuck trying to process which of the 20-odd spells from my wizard toolbox I could possibly make work to my party's best advantage in a given situation. Often as not none is quite the perfect tool for the job and I have to figure out which can best be made to work under the circumstances, and whether it justifies the resources. Naturally I've never been so flustered as to be unable to just attack with a basic attack spell when my turn finally came up, but up until that moment comes you can sure as hell bet I'm thinking about whether the better solution is actually, somehow, to cast Conjure Pony. Which is all to say that not only should players have all they time it takes for them to know the rules, but also that often when they seem to not "know the rules" that is not the real problem. [/QUOTE]
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How long do new players get before they're expected to know the rules?
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