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General Tabletop Discussion
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How long do new players get before they're expected to know the rules?
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<blockquote data-quote="Doc_Klueless" data-source="post: 7863098" data-attributes="member: 261"><p>Correct.</p><p></p><p>I've made it pretty easy for someone to sit down and just play whether they know the rules at all. As long as they can play pretend, they'll do great.</p><p></p><p><strong>If it's via Fantasy Grounds:</strong></p><p>it's more learning to use the program than the rules since so much is automated. I'll get things like: "I wanna hit the goblin with my sword." I'll go, click on your character portrait at the top of the screen to open your character sheet. Don't close it the rest of the game. Now click on the actions tab. Double click on the spot towards the right of the sword entry that says +2. Great! You hit! Now double click on the spot to the right of the +2. Awesome! 10 points of damage!"</p><p></p><p>FG automates things that once they figure out where things are on the character sheet they don't have to remember which dice to roll and how many. It just does it.</p><p></p><p><strong>For face to face:</strong></p><p>I bought a large tub of dice that have all the dice of a certain size the same color. The d20s are red. The d6s are yellow. etc. Plus I have their character sheet in front of me and know their bonus. I just say: "Roll the Red Die. Great! You hit! Now roll the White Die (the d8. ) Awesome! 10 points of damage!"</p><p></p><p>For spell casters, I have spell cards for each of their spells that are color coded for their base level and it distinctly lists what happens if cast at a higher level which REALLY helps.</p><p></p><p></p><p>I find that with those even the dullest of participants start to get the hang of things after a few sessions either because of the program automation (FG) or the play props I've given them (F2F).</p><p></p><p>But it also helps that my players are suuuuper laid back.</p><p></p><p>As for the second part: It's way, way, way more important that the person is fun to be around. I think we've all played with that dude or dudette who knew the rules inside and out but was such a pain to be around that you were tempted to either kick them out or leave yourself.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 7863098, member: 261"] Correct. I've made it pretty easy for someone to sit down and just play whether they know the rules at all. As long as they can play pretend, they'll do great. [B]If it's via Fantasy Grounds:[/B] it's more learning to use the program than the rules since so much is automated. I'll get things like: "I wanna hit the goblin with my sword." I'll go, click on your character portrait at the top of the screen to open your character sheet. Don't close it the rest of the game. Now click on the actions tab. Double click on the spot towards the right of the sword entry that says +2. Great! You hit! Now double click on the spot to the right of the +2. Awesome! 10 points of damage!" FG automates things that once they figure out where things are on the character sheet they don't have to remember which dice to roll and how many. It just does it. [B]For face to face:[/B] I bought a large tub of dice that have all the dice of a certain size the same color. The d20s are red. The d6s are yellow. etc. Plus I have their character sheet in front of me and know their bonus. I just say: "Roll the Red Die. Great! You hit! Now roll the White Die (the d8. ) Awesome! 10 points of damage!" For spell casters, I have spell cards for each of their spells that are color coded for their base level and it distinctly lists what happens if cast at a higher level which REALLY helps. I find that with those even the dullest of participants start to get the hang of things after a few sessions either because of the program automation (FG) or the play props I've given them (F2F). But it also helps that my players are suuuuper laid back. As for the second part: It's way, way, way more important that the person is fun to be around. I think we've all played with that dude or dudette who knew the rules inside and out but was such a pain to be around that you were tempted to either kick them out or leave yourself. [/QUOTE]
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How long do new players get before they're expected to know the rules?
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