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how long do you let combat go? why?
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<blockquote data-quote="Plane Sailing" data-source="post: 1129646" data-attributes="member: 114"><p>In D&D this hasn't been an issue in my games - once the PC's passed 5th level all combats are over in less than 10 rounds. Even at lower levels it was rare for them to go on much longer except against hordes of goblins.</p><p></p><p>I did post my suggestion about tiring in combat in this d20modern thread <a href="http://www.enworld.org/forums/showthread.php?t=62688&page=1&pp=20" target="_blank">http://www.enworld.org/forums/showthread.php?t=62688&page=1&pp=20</a> as an answer to the quandary of "how does a nonlethal fight end under d20m rules between two normals?".</p><p></p><p>This is what I said there:</p><p></p><p>Just thinking out loud here, but I'm wondering whether (for my own purposes) it might be worth inserting an additional house rule to handle the word which I've emphasised in the above quote.</p><p></p><p>Why don't people stand pummelling each other for ever in the real world? One of the reasons why they can't do it is that they get tired. D20 games don't really have any mechanism for tiring in combat, and most of the time it would be an annoying additional bit of record keeping, but just keeping on with the thought experiment here...</p><p></p><p>What if PC's could only fight non-stop without penalty for their CON in melee rounds? (+4 with Endurance feat, natch). Most combats will be up long before that, so it won't be relevant, but if a nonlethal slapping match is going on between two white collar workers the less fit one will end up getting tireder first. Now we could say "fatigued after CON rounds, exhausted after another CON rounds if he keeps on fighting". (or optionally going straight to exhausted?)</p><p></p><p>Getting your wind back? Perhaps take a full-round action that provokes AoO to get your wind back (optionally with a DC15 Fort ST to "reset" your personal endurance clock).</p><p></p><p>In almost all serious fights the rule won't come into effect because melee is over more quickly. In longer fights I quite like the idea of a PC or NPC stopping to grab a breather and get his wind back. It would also prevent the idea of two people swinging ineffectively at each other actually going on all day.</p><p></p><p>I quite like this idea, and will float it with my other players. Can you see any glaring stupidity or elegant simplifications that could be made to it?</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1129646, member: 114"] In D&D this hasn't been an issue in my games - once the PC's passed 5th level all combats are over in less than 10 rounds. Even at lower levels it was rare for them to go on much longer except against hordes of goblins. I did post my suggestion about tiring in combat in this d20modern thread [url]http://www.enworld.org/forums/showthread.php?t=62688&page=1&pp=20[/url] as an answer to the quandary of "how does a nonlethal fight end under d20m rules between two normals?". This is what I said there: Just thinking out loud here, but I'm wondering whether (for my own purposes) it might be worth inserting an additional house rule to handle the word which I've emphasised in the above quote. Why don't people stand pummelling each other for ever in the real world? One of the reasons why they can't do it is that they get tired. D20 games don't really have any mechanism for tiring in combat, and most of the time it would be an annoying additional bit of record keeping, but just keeping on with the thought experiment here... What if PC's could only fight non-stop without penalty for their CON in melee rounds? (+4 with Endurance feat, natch). Most combats will be up long before that, so it won't be relevant, but if a nonlethal slapping match is going on between two white collar workers the less fit one will end up getting tireder first. Now we could say "fatigued after CON rounds, exhausted after another CON rounds if he keeps on fighting". (or optionally going straight to exhausted?) Getting your wind back? Perhaps take a full-round action that provokes AoO to get your wind back (optionally with a DC15 Fort ST to "reset" your personal endurance clock). In almost all serious fights the rule won't come into effect because melee is over more quickly. In longer fights I quite like the idea of a PC or NPC stopping to grab a breather and get his wind back. It would also prevent the idea of two people swinging ineffectively at each other actually going on all day. I quite like this idea, and will float it with my other players. Can you see any glaring stupidity or elegant simplifications that could be made to it? [/QUOTE]
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how long do you let combat go? why?
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