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General Tabletop Discussion
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How long do you like your campaigns?
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<blockquote data-quote="S'mon" data-source="post: 8499444" data-attributes="member: 463"><p>Anything from 20 sessions to indefinite, depending on the campaign structure. I tend to find most Adventure Path campaigns unsatisfying, though it depends how well they're made of course. I stopped tracking sessions in my open world Faerun Adventures sandbox, but it started in August 2018 (initially 1e, now 5e) and must have had hundreds of sessions across several adventurer & player groups. It's designed to run indefinitely; currently the highest level PCs are 7th. My 5e Primeval Thule campaign has run 48 sessions and I'm guessing should run around 65 total, but I could be way off. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Still it's definitely a 'live fast die young' setting, the PCs are currently 17th level and I don't really want to run more than 4-8 sessions at level 20, especially with 2 Moon Druids in the party. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>My general experience of what works:</p><p>Linear, AP type campaign - maybe 35 sessions</p><p>Episodic campaign - maybe 60 sessions, my episodic 4e Loudwater game ran 103 sessions level 1-30 over 5.5 years Feb 2011-August 2016, but in hindsight the Epic Tier felt like a stretch, I think it would have worked better wrapped up at 20th after 75 sessions & 3.5 years Feb 2011-September 2014.</p><p>Open World Sandbox - no limits, but sometimes they come to a natural conclusion. I felt my original Wilderlands 5e game was done after around 130 sessions. I was down to 2 regular players and they both had level 20 demigods with a ton of Epic Boons.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8499444, member: 463"] Anything from 20 sessions to indefinite, depending on the campaign structure. I tend to find most Adventure Path campaigns unsatisfying, though it depends how well they're made of course. I stopped tracking sessions in my open world Faerun Adventures sandbox, but it started in August 2018 (initially 1e, now 5e) and must have had hundreds of sessions across several adventurer & player groups. It's designed to run indefinitely; currently the highest level PCs are 7th. My 5e Primeval Thule campaign has run 48 sessions and I'm guessing should run around 65 total, but I could be way off. :) Still it's definitely a 'live fast die young' setting, the PCs are currently 17th level and I don't really want to run more than 4-8 sessions at level 20, especially with 2 Moon Druids in the party. :D My general experience of what works: Linear, AP type campaign - maybe 35 sessions Episodic campaign - maybe 60 sessions, my episodic 4e Loudwater game ran 103 sessions level 1-30 over 5.5 years Feb 2011-August 2016, but in hindsight the Epic Tier felt like a stretch, I think it would have worked better wrapped up at 20th after 75 sessions & 3.5 years Feb 2011-September 2014. Open World Sandbox - no limits, but sometimes they come to a natural conclusion. I felt my original Wilderlands 5e game was done after around 130 sessions. I was down to 2 regular players and they both had level 20 demigods with a ton of Epic Boons. [/QUOTE]
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