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How long do you spend preparing a game?
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<blockquote data-quote="Skallgrim" data-source="post: 4845630" data-attributes="member: 79271"><p>I selected the 1-2 hour option, but I'm not entirely sure that it is correct. </p><p></p><p>I use the prewritten adventures, but i alter the treasure parcels, map out the level advancement, and alter encounters and storylines to fit my version of the world and my players (and their characters) better.</p><p></p><p>I also spend a good deal of time emailing players back and forth about character development ideas which will turn up in future sessions.</p><p></p><p>Finally, I make my own maps with the provided maps, and GIMP, which takes a pretty good amount of time, but is both frontloaded (I do most of this at the start of a new adventure) and done in bursts (I will often do all of one "story location" at a time, and then wait until they get near finishing it before doing another). This is time-consuming, and isn't helped by WOTC only providing maps with monsters printed on them. If I didn't have to photoshop every encounter to remove the monster locations, it would be a work of mere minutes. WTF, WOTC? On the other hand, it is really nice to plunk down a room when they open the door, or reveal a hallway when they penetrate the illusion.</p><p></p><p>As I haven't kept up with the math, it's really hard for me to guess exactly how much time that works out to per session. It does mean that some weeks I spend a LOT of time on prep, but other weeks, I spend 15-20 minutes looking over the stuff that the PCs could possibly get to that session.</p><p></p><p>Given how much time I spend making maps (but they are such awesome maps), I'm SO glad I used the pregenerated adventures. I don't know if I would have enough time to actually create everything from scratch.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4845630, member: 79271"] I selected the 1-2 hour option, but I'm not entirely sure that it is correct. I use the prewritten adventures, but i alter the treasure parcels, map out the level advancement, and alter encounters and storylines to fit my version of the world and my players (and their characters) better. I also spend a good deal of time emailing players back and forth about character development ideas which will turn up in future sessions. Finally, I make my own maps with the provided maps, and GIMP, which takes a pretty good amount of time, but is both frontloaded (I do most of this at the start of a new adventure) and done in bursts (I will often do all of one "story location" at a time, and then wait until they get near finishing it before doing another). This is time-consuming, and isn't helped by WOTC only providing maps with monsters printed on them. If I didn't have to photoshop every encounter to remove the monster locations, it would be a work of mere minutes. WTF, WOTC? On the other hand, it is really nice to plunk down a room when they open the door, or reveal a hallway when they penetrate the illusion. As I haven't kept up with the math, it's really hard for me to guess exactly how much time that works out to per session. It does mean that some weeks I spend a LOT of time on prep, but other weeks, I spend 15-20 minutes looking over the stuff that the PCs could possibly get to that session. Given how much time I spend making maps (but they are such awesome maps), I'm SO glad I used the pregenerated adventures. I don't know if I would have enough time to actually create everything from scratch. [/QUOTE]
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