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How Long Do You Wait Before You Houserule a New TTRPG?
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<blockquote data-quote="aiouh" data-source="post: 9666230" data-attributes="member: 7050706"><p>Shadowdark</p><p></p><p>Before:</p><p></p><p>Spells work at least once before fizzling in any given day.</p><p>Lvl 1 Magic User becomes nigh useless if spell is forgotten in a dungeon, this reduces massive feelsbad situations while still maintaining the "survival horror" aspect of the game</p><p></p><p>During a session:</p><p></p><p>Flanking</p><p></p><p>+1 to Hit if Monster is flanked or caught "flat-footed"</p><p>Rewards players for smart positioning (activates Pathfinder player neurons), player asked me if flanking does anything, I said "well the rules don't say but I am gonna say yes", +1 feels rewarding without breaking any tight math.</p><p></p><p>Backstab</p><p></p><p>A Backstab deals half the damage die (w/o mods or bonuses) if the attack check misses</p><p>Backstabbing is cool and requires effort to pull off and I choose to reward it as thief gets the short end of the stick of the 4 classes anyway. Player tried very hard to find out of the box ways to fight dirty like a thief and it felt wrong and bad to not reward it and a Luck Token felt too powerful to hand out.</p><p></p><p>Plus, flipping a coin (Dagger 1d4 -> 1d2) feels very rogue-like.</p></blockquote><p></p>
[QUOTE="aiouh, post: 9666230, member: 7050706"] Shadowdark Before: Spells work at least once before fizzling in any given day. Lvl 1 Magic User becomes nigh useless if spell is forgotten in a dungeon, this reduces massive feelsbad situations while still maintaining the "survival horror" aspect of the game During a session: Flanking +1 to Hit if Monster is flanked or caught "flat-footed" Rewards players for smart positioning (activates Pathfinder player neurons), player asked me if flanking does anything, I said "well the rules don't say but I am gonna say yes", +1 feels rewarding without breaking any tight math. Backstab A Backstab deals half the damage die (w/o mods or bonuses) if the attack check misses Backstabbing is cool and requires effort to pull off and I choose to reward it as thief gets the short end of the stick of the 4 classes anyway. Player tried very hard to find out of the box ways to fight dirty like a thief and it felt wrong and bad to not reward it and a Luck Token felt too powerful to hand out. Plus, flipping a coin (Dagger 1d4 -> 1d2) feels very rogue-like. [/QUOTE]
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