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General Tabletop Discussion
*TTRPGs General
How Long Do You Wait Before You Houserule a New TTRPG?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9666437" data-attributes="member: 18"><p>Basically same here.</p><p></p><p>I have (rarely) changed rules out of the gate, but only where there were obvious issues, or where, on one notable occasion, I'd actually talked to the designer about the rules online and why they were they were they were, and he'd essentially "okay'd" my changes (not that I needed his approval but it was good to understand).</p><p></p><p>Overall I strongly tend to run rules-as-written or at least rules-as-intended though.</p><p></p><p></p><p>Obviously not the person you asked but as an example I toned down the lethality of Spire to more Heart-like levels before we started playing (Heart had just come out) because I knew the players wouldn't be into losing the kind of PCs they'd constructed, and didn't want to run a high-churn kind of campaign.</p><p></p><p>Some games, especially one-shots/short games we like high lethality (CoC, Mothership, for example), but others... not so much. Especially if the setting is unusual/weird and it requires some effort to get into the headspace of the PCs (which I would say is the case with Spire).</p><p></p><p>The one thing I carefully avoid when houseruling is replicating existing rules or making redundant versions of them, because I saw so many lists of 2E and 3E/PF1 "house rules" which were 20% to 70% just that - "house rules" which were merely there because the group in question didn't actually have a good handle on the rules of the game.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9666437, member: 18"] Basically same here. I have (rarely) changed rules out of the gate, but only where there were obvious issues, or where, on one notable occasion, I'd actually talked to the designer about the rules online and why they were they were they were, and he'd essentially "okay'd" my changes (not that I needed his approval but it was good to understand). Overall I strongly tend to run rules-as-written or at least rules-as-intended though. Obviously not the person you asked but as an example I toned down the lethality of Spire to more Heart-like levels before we started playing (Heart had just come out) because I knew the players wouldn't be into losing the kind of PCs they'd constructed, and didn't want to run a high-churn kind of campaign. Some games, especially one-shots/short games we like high lethality (CoC, Mothership, for example), but others... not so much. Especially if the setting is unusual/weird and it requires some effort to get into the headspace of the PCs (which I would say is the case with Spire). The one thing I carefully avoid when houseruling is replicating existing rules or making redundant versions of them, because I saw so many lists of 2E and 3E/PF1 "house rules" which were 20% to 70% just that - "house rules" which were merely there because the group in question didn't actually have a good handle on the rules of the game. [/QUOTE]
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How Long Do You Wait Before You Houserule a New TTRPG?
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