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How long do your campaigns last, then and now?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3153900" data-attributes="member: 32740"><p>Averages are tough to approximate without hard data and silly me I never kept my time cards or pay stubs from those old games.</p><p></p><p>I played in a 1E campaign that lasted nearly 10 years into the 2E era before it finally folded. About that time I started DMing and my campaigns lasted 2 years at best but a number of them folded within a year when summer came around and none of my players felt like spending weekends or evenings playing D&D instead of dating, going to the beach, etc. I never could understand that.</p><p></p><p>3E I had a campaign that ran for a solid year and a half and would likely still be running but I had commenced it with the unshakable intent that it be a game of finite duration, ending with the story arc and before the PC's exceeded 20th level. I liked having COMPLETED a "game" of D&D at the time but I haven't had a proper campaign since. They've been extremely short as I can't get my players to commit to the game anymore which is directly attributable to MMORPG's, and to a lesser extent other computer games. Asheron's Call was a problem when all my players were into that (thank God none of them played/liked Everquest!), but WoW has been a complete D&D killer. That combined with losing all my old players because we've all moved has now put me at square 1.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3153900, member: 32740"] Averages are tough to approximate without hard data and silly me I never kept my time cards or pay stubs from those old games. I played in a 1E campaign that lasted nearly 10 years into the 2E era before it finally folded. About that time I started DMing and my campaigns lasted 2 years at best but a number of them folded within a year when summer came around and none of my players felt like spending weekends or evenings playing D&D instead of dating, going to the beach, etc. I never could understand that. 3E I had a campaign that ran for a solid year and a half and would likely still be running but I had commenced it with the unshakable intent that it be a game of finite duration, ending with the story arc and before the PC's exceeded 20th level. I liked having COMPLETED a "game" of D&D at the time but I haven't had a proper campaign since. They've been extremely short as I can't get my players to commit to the game anymore which is directly attributable to MMORPG's, and to a lesser extent other computer games. Asheron's Call was a problem when all my players were into that (thank God none of them played/liked Everquest!), but WoW has been a complete D&D killer. That combined with losing all my old players because we've all moved has now put me at square 1. [/QUOTE]
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