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Community
General Tabletop Discussion
*Dungeons & Dragons
How long does it take to generally take to set a campaign up
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<blockquote data-quote="LordEntrails" data-source="post: 7624442" data-attributes="member: 6804070"><p>You can (and many do) spend hours and hours prepping. I used to. Probably 10 hours for every session. But, that's not needed and I don't spend nearly that amount of time any more.</p><p></p><p>Help yourself out by being less specific in your prep. With some experience, and change in expectations, you can get down to a hour of less prep for a full gaming session. It's about improvisation and having generalized tools/assets that you are familiar enough to use at a moments notice. </p><p></p><p>And, remember the one key rule; the players don't know. They don't know what the map should look like. They don't know what's supposed to happen next. They don't know what's behind the door. Because they are ignorant, you can make up (almost) anything on the fly.</p><p></p><p>Read these;</p><p><a href="https://thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots" target="_blank">https://thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots</a></p><p><a href="http://slyflourish.com/lazydm/" target="_blank">http://slyflourish.com/lazydm/</a></p><p><a href="https://geekdad.com/2016/02/easy-dungeon-master-preparation/" target="_blank">https://geekdad.com/2016/02/easy-dungeon-master-preparation/</a></p><p></p><p>And then take a look this this other post of mine, lots of links to various things that can help. <a href="https://www.fantasygrounds.com/forums/showthread.php?36014-GM-Advice" target="_blank">https://www.fantasygrounds.com/forums/showthread.php?36014-GM-Advice</a></p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7624442, member: 6804070"] You can (and many do) spend hours and hours prepping. I used to. Probably 10 hours for every session. But, that's not needed and I don't spend nearly that amount of time any more. Help yourself out by being less specific in your prep. With some experience, and change in expectations, you can get down to a hour of less prep for a full gaming session. It's about improvisation and having generalized tools/assets that you are familiar enough to use at a moments notice. And, remember the one key rule; the players don't know. They don't know what the map should look like. They don't know what's supposed to happen next. They don't know what's behind the door. Because they are ignorant, you can make up (almost) anything on the fly. Read these; [URL]https://thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots[/URL] [URL]http://slyflourish.com/lazydm/[/URL] [URL]https://geekdad.com/2016/02/easy-dungeon-master-preparation/[/URL] And then take a look this this other post of mine, lots of links to various things that can help. [URL]https://www.fantasygrounds.com/forums/showthread.php?36014-GM-Advice[/URL] [/QUOTE]
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How long does it take to generally take to set a campaign up
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