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General Tabletop Discussion
*Dungeons & Dragons
How long does it take to generally take to set a campaign up
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<blockquote data-quote="Cobalt Meridian" data-source="post: 7624474" data-attributes="member: 60107"><p>Although I don't have kids I do have a job and a wife and other hobbies so I do understand the sort of time-pressures you might be encountering.</p><p></p><p>For my current campaign I reused stuff from a previous campaign (that my current players weren't part of), designed the overall 'arc' of what I wanted to do and then modified some pre-written modules to get the players started. That probably took about 20 hours to assemble.</p><p></p><p>Additionally I drew the world map and detailed some areas that I wanted the group to know more about. I built a game world wiki to answer questions on specifics and wrote up a "player's intro" document. That was probably another 20 hours.</p><p></p><p>I now spend about 4 hours a week (usually one evening a week) working on the next session and game-world design. We play once a fortnight for about 5 hours so this seems pretty reasonable to me.</p><p></p><p>You can totally overdo campaign creation (and I have done in the past when I had a load more spare time) but mostly your players wont care as long as your games are fun. I hope this helps and good luck with you campaign!</p></blockquote><p></p>
[QUOTE="Cobalt Meridian, post: 7624474, member: 60107"] Although I don't have kids I do have a job and a wife and other hobbies so I do understand the sort of time-pressures you might be encountering. For my current campaign I reused stuff from a previous campaign (that my current players weren't part of), designed the overall 'arc' of what I wanted to do and then modified some pre-written modules to get the players started. That probably took about 20 hours to assemble. Additionally I drew the world map and detailed some areas that I wanted the group to know more about. I built a game world wiki to answer questions on specifics and wrote up a "player's intro" document. That was probably another 20 hours. I now spend about 4 hours a week (usually one evening a week) working on the next session and game-world design. We play once a fortnight for about 5 hours so this seems pretty reasonable to me. You can totally overdo campaign creation (and I have done in the past when I had a load more spare time) but mostly your players wont care as long as your games are fun. I hope this helps and good luck with you campaign! [/QUOTE]
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How long does it take to generally take to set a campaign up
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