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General Tabletop Discussion
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How long does it take to generally take to set a campaign up
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<blockquote data-quote="hawkeyefan" data-source="post: 7624884" data-attributes="member: 6785785"><p>[MENTION=6996142]Christopher Bixby[/MENTION]</p><p></p><p>Jot down the three things you’d like to see come into play for the campaign. These can be a location or an object or a NPC, whatever you think may be interesting. Then, ask your players to do the same. </p><p></p><p>Take that list, and create a very loose sketch connecting several of the suggestions, but don’t connect them all, save some to be introduced later. </p><p></p><p>Use that sketch to get things going. Develop the rest through play. If you run into something you’re not sure of, or that hasn’t yet been fleshed out, lean on your players. What do you think they’ll like? Fill things in as you go. Don’t be afraid to use what the players have offered. Don’t be afraid to outright ask them to provide some details. </p><p></p><p>Before each session, jot down a list of bullet points of what you expect or want to happen, or what you think your players will want. Spend like 15 minutes on it. Maybe add a few possible branches to indicate alternate paths they may take. </p><p></p><p>I don’t think there’s anything at all wrong with spending hours and hours on this stuff, but I also don’t think it’s necessary for a fun game. I just wanted to offer a slightly different bit of advice. Start with a sketch and then detail things as you go. Involve the players in creating the world as much as possible.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7624884, member: 6785785"] [MENTION=6996142]Christopher Bixby[/MENTION] Jot down the three things you’d like to see come into play for the campaign. These can be a location or an object or a NPC, whatever you think may be interesting. Then, ask your players to do the same. Take that list, and create a very loose sketch connecting several of the suggestions, but don’t connect them all, save some to be introduced later. Use that sketch to get things going. Develop the rest through play. If you run into something you’re not sure of, or that hasn’t yet been fleshed out, lean on your players. What do you think they’ll like? Fill things in as you go. Don’t be afraid to use what the players have offered. Don’t be afraid to outright ask them to provide some details. Before each session, jot down a list of bullet points of what you expect or want to happen, or what you think your players will want. Spend like 15 minutes on it. Maybe add a few possible branches to indicate alternate paths they may take. I don’t think there’s anything at all wrong with spending hours and hours on this stuff, but I also don’t think it’s necessary for a fun game. I just wanted to offer a slightly different bit of advice. Start with a sketch and then detail things as you go. Involve the players in creating the world as much as possible. [/QUOTE]
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