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How Long Does It Take to get Sick of an Edition?
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<blockquote data-quote="Greg K" data-source="post: 7640935" data-attributes="member: 5038"><p>It really depends upon the edition. </p><p></p><p>I enjoyed AD&D 1e for about 6 years, but became very dissatisfied with the patchwork nature and specific other elements after being exposed to non-TSR games such as Rolemaster while away at University. However, upon returning home after my first year, my friends were intimidated by RM character generation so I stuck with AD&D for a few more years when running fantasy.</p><p></p><p>By the time AD&D 2e came out, I was ready to leave D&D entirely, but I liked some of the 2e changes (Priests of Specific Mythoi, Spheres for clerics, Rangers and Thieves getting to spend points) and several of the early supplements and settings. so I played 2e for a couple of years. By the time Planescape was released I was done with AD&D completely. 2e kept me in D&D for about 3 or 4 additional years and still like several supplements and settings for reference.</p><p></p><p>As for 3e, while I ran 3e for less time than either 1e or 2 due to a multi-year M&M campaign, a house ruled D&D 3.0 that ignores most WOTC supplemental material and relies on DM decision rather than the listed skill DC is my preferred edition if I want to run D&D. However, 3.0 is not my first choice for fantasy at the moment. Savage Worlds, GURPS, HERO, Barbarians of Lemuria, and possibly both BASH Fantasy and Warhammer Fantasy 1e are all ahead of D&D. D&D is my compromise edition.</p><p></p><p>Pathfinder: I looked at it and passed. I didn't care for anything other than the changes to a few summoning spells and the wizard item option instead of a familiar. I was also impressed with much of Owen K. Stephens stuff for his Rogue Genius, his third party imprint (I was not, however, as impressed with the Genius guides that I had seen by others).</p><p></p><p> I looked at 4e and 5e. Both have things that I like and dislike, but I have decided not to run nor play either. Both would require as much as house ruling as I did in 3e. Also as with 3e, I would not want to run either above levels 10-12. I have stated some other issues that I have with both so there is no need to discuss the here. That all said, there are still elements from both that I would house rule into a 3e game.</p></blockquote><p></p>
[QUOTE="Greg K, post: 7640935, member: 5038"] It really depends upon the edition. I enjoyed AD&D 1e for about 6 years, but became very dissatisfied with the patchwork nature and specific other elements after being exposed to non-TSR games such as Rolemaster while away at University. However, upon returning home after my first year, my friends were intimidated by RM character generation so I stuck with AD&D for a few more years when running fantasy. By the time AD&D 2e came out, I was ready to leave D&D entirely, but I liked some of the 2e changes (Priests of Specific Mythoi, Spheres for clerics, Rangers and Thieves getting to spend points) and several of the early supplements and settings. so I played 2e for a couple of years. By the time Planescape was released I was done with AD&D completely. 2e kept me in D&D for about 3 or 4 additional years and still like several supplements and settings for reference. As for 3e, while I ran 3e for less time than either 1e or 2 due to a multi-year M&M campaign, a house ruled D&D 3.0 that ignores most WOTC supplemental material and relies on DM decision rather than the listed skill DC is my preferred edition if I want to run D&D. However, 3.0 is not my first choice for fantasy at the moment. Savage Worlds, GURPS, HERO, Barbarians of Lemuria, and possibly both BASH Fantasy and Warhammer Fantasy 1e are all ahead of D&D. D&D is my compromise edition. Pathfinder: I looked at it and passed. I didn't care for anything other than the changes to a few summoning spells and the wizard item option instead of a familiar. I was also impressed with much of Owen K. Stephens stuff for his Rogue Genius, his third party imprint (I was not, however, as impressed with the Genius guides that I had seen by others). I looked at 4e and 5e. Both have things that I like and dislike, but I have decided not to run nor play either. Both would require as much as house ruling as I did in 3e. Also as with 3e, I would not want to run either above levels 10-12. I have stated some other issues that I have with both so there is no need to discuss the here. That all said, there are still elements from both that I would house rule into a 3e game. [/QUOTE]
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