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How Long Does It Take to get Sick of an Edition?
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<blockquote data-quote="Oofta" data-source="post: 7641116" data-attributes="member: 6801845"><p>Thinking about this a bit more, I think the main reason I burned out on previous editions was high level play. Pre-3rd edition we never got to high level (I'm assuming other people used different methods for handing out XP and did). Then in 3rd, you had casters that could end just about any fight in a single round if they were built right. My high level fighter was fun but when the cleric could just tell everything to go away I felt kind of extraneous. Don't get me started on the wizard that would quicken never-skitter time-stop call in the artillery or whatever it was he did to wipe out small armies. For 4th edition, I enjoyed it for a while at lower levels until all the classes started to feel the same with different labels (to me). High level was just painful. An hour or more per round is not fun. </p><p></p><p>I'm not saying 5E is perfect, no game is. But I've played in and run games up to 20th level and for the most part it works. I might banish Banishment or a handful of other problematic spells if I get to that high a level again (although that's partly just based on campaign themes of planar travel being difficult). But in my experience it works better out of the box than previous editions. That's a big win for me because if I don't want to go on a mission to develop my own RPG by doing significant rewrites of the rules.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7641116, member: 6801845"] Thinking about this a bit more, I think the main reason I burned out on previous editions was high level play. Pre-3rd edition we never got to high level (I'm assuming other people used different methods for handing out XP and did). Then in 3rd, you had casters that could end just about any fight in a single round if they were built right. My high level fighter was fun but when the cleric could just tell everything to go away I felt kind of extraneous. Don't get me started on the wizard that would quicken never-skitter time-stop call in the artillery or whatever it was he did to wipe out small armies. For 4th edition, I enjoyed it for a while at lower levels until all the classes started to feel the same with different labels (to me). High level was just painful. An hour or more per round is not fun. I'm not saying 5E is perfect, no game is. But I've played in and run games up to 20th level and for the most part it works. I might banish Banishment or a handful of other problematic spells if I get to that high a level again (although that's partly just based on campaign themes of planar travel being difficult). But in my experience it works better out of the box than previous editions. That's a big win for me because if I don't want to go on a mission to develop my own RPG by doing significant rewrites of the rules. [/QUOTE]
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