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How long is your average session?
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<blockquote data-quote="Tony Vargas" data-source="post: 6948739" data-attributes="member: 996"><p>The time I have available for the campaign I run is no more than 4 hrs per weekly session (and usually goes 2-3, last night went over 3, but it was two combats, with an over-analyzed puzzle in between and some dramatic wrap-up RP at the end). </p><p></p><p>The one I play in regularly in is 6+ hrs, but at most 2/month.</p><p></p><p>The cons I run at tend toward 4, 6 & 8 hrs slots. I usually go for either 4 (1st level introductory game) or 8 (anything else).</p><p></p><p>Back in the day I'd game for 8-12 hrs or more at a stretch. </p><p>In the 3e era 6-8 hrs. </p><p>4e & Encounters seemed like it shifted everything to shorter sessions, but it may well have been a trend I had been blissfully unaware of until then: 4e was designed so you could complete an encounter in an hour. Encounters sessions at the FLGS were ~2 hrs - an encounter with attendant exploration, interaction, story development & general RP, and got longer towards the end, IMHO because the venue (spun off from the original because games were getting so huge) started staying open longer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>5e & AL continues that trend, there's 4 hrs available, now, and sessions often go that long.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6948739, member: 996"] The time I have available for the campaign I run is no more than 4 hrs per weekly session (and usually goes 2-3, last night went over 3, but it was two combats, with an over-analyzed puzzle in between and some dramatic wrap-up RP at the end). The one I play in regularly in is 6+ hrs, but at most 2/month. The cons I run at tend toward 4, 6 & 8 hrs slots. I usually go for either 4 (1st level introductory game) or 8 (anything else). Back in the day I'd game for 8-12 hrs or more at a stretch. In the 3e era 6-8 hrs. 4e & Encounters seemed like it shifted everything to shorter sessions, but it may well have been a trend I had been blissfully unaware of until then: 4e was designed so you could complete an encounter in an hour. Encounters sessions at the FLGS were ~2 hrs - an encounter with attendant exploration, interaction, story development & general RP, and got longer towards the end, IMHO because the venue (spun off from the original because games were getting so huge) started staying open longer. ;) 5e & AL continues that trend, there's 4 hrs available, now, and sessions often go that long. [/QUOTE]
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