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How Long Is YOUR Campaign?
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<blockquote data-quote="Sagiro" data-source="post: 4500282" data-attributes="member: 726"><p>I don't typically like to "plug" my Story Hour, but since you ask: my game has been going continually for almost 13 years now. We started with 1st-level PC's in 2nd edition, and currently have 18th-level PC's in 3.5e, but it's been one, long, connected plot-line with very little PC (or player) turnover. If you have the time, you can read a full account of every game <a href="http://stevenac.net/sagiro/StoryHour.htm" target="_blank">here</a> -- it's a series of PDF's made by loyal reader StevenAC. The earliest ones are short and vanilla summaries, but if you stick with it, it becomes more novel-like in the telling, and with more actual dialogue. (And there are no embellishments. Everything you read actually happened at the table, with a couple side-bars about stuff happening "off stage.")</p><p></p><p>The Story Hour thread here on ENWorld is <a href="http://www.enworld.org/forum/story-hour/226482-sagiros-story-hour-further-adventures-abernathys-company-updated-10-1-08-a.html" target="_blank">here</a>.</p><p></p><p>It's been a blast to run a single continuous campaign for so long. Keeping continuity can be tricky sometimes, but I've always had a general skeletal plot arc, and I fill in details when they seem about to become relevant. I've managed to pull of a couple of "prophecy I showed you 8 years ago finally makes sense" kind of moments, and the players seem to enjoy it. I'd say I've got about another 1.5-3 years left before everything comes to a conclusion. </p><p></p><p>Leveling has been slow: a new level every nine months or so, or about once every 13 sessions. My players don't seem to mind, and it lends to the epic feel of the story. PC's who once got their asses kicked by ogres are now <em>shapechanging</em> into dragons, casting <em>miracles</em> and generally laying waste to near-epic monsters.</p><p></p><p>I've run about 220 times over 13 years, which is about once every 3 weeks. When we started, we were in all in our 20's and tended to have 6-hour sessions on Sunday afternoon/evenings. In the past few years, with busier lives and (in a couple of cases) growing families, we've played shorter sessions -- usually 2.5 hours -- on weeknights. Easily 700-800 hours of gaming, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Edited to add: the rule books have been fine. Some players like to use splatbooks and such, and the casters like the Spell Compendium, but really, squeezing value out of rulebooks is a secondary concern for us. It's much more about plot, characters, and spending lots of time with my friends.</p></blockquote><p></p>
[QUOTE="Sagiro, post: 4500282, member: 726"] I don't typically like to "plug" my Story Hour, but since you ask: my game has been going continually for almost 13 years now. We started with 1st-level PC's in 2nd edition, and currently have 18th-level PC's in 3.5e, but it's been one, long, connected plot-line with very little PC (or player) turnover. If you have the time, you can read a full account of every game [url=http://stevenac.net/sagiro/StoryHour.htm]here[/url] -- it's a series of PDF's made by loyal reader StevenAC. The earliest ones are short and vanilla summaries, but if you stick with it, it becomes more novel-like in the telling, and with more actual dialogue. (And there are no embellishments. Everything you read actually happened at the table, with a couple side-bars about stuff happening "off stage.") The Story Hour thread here on ENWorld is [url=http://www.enworld.org/forum/story-hour/226482-sagiros-story-hour-further-adventures-abernathys-company-updated-10-1-08-a.html]here[/url]. It's been a blast to run a single continuous campaign for so long. Keeping continuity can be tricky sometimes, but I've always had a general skeletal plot arc, and I fill in details when they seem about to become relevant. I've managed to pull of a couple of "prophecy I showed you 8 years ago finally makes sense" kind of moments, and the players seem to enjoy it. I'd say I've got about another 1.5-3 years left before everything comes to a conclusion. Leveling has been slow: a new level every nine months or so, or about once every 13 sessions. My players don't seem to mind, and it lends to the epic feel of the story. PC's who once got their asses kicked by ogres are now [i]shapechanging[/i] into dragons, casting [i]miracles[/i] and generally laying waste to near-epic monsters. I've run about 220 times over 13 years, which is about once every 3 weeks. When we started, we were in all in our 20's and tended to have 6-hour sessions on Sunday afternoon/evenings. In the past few years, with busier lives and (in a couple of cases) growing families, we've played shorter sessions -- usually 2.5 hours -- on weeknights. Easily 700-800 hours of gaming, though. :D Edited to add: the rule books have been fine. Some players like to use splatbooks and such, and the casters like the Spell Compendium, but really, squeezing value out of rulebooks is a secondary concern for us. It's much more about plot, characters, and spending lots of time with my friends. [/QUOTE]
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