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How Long Is YOUR Campaign?
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<blockquote data-quote="Kishin" data-source="post: 4500370" data-attributes="member: 40956"><p>The longest campaign I ever ran lasted about six-seven years, spanned 2E and the early days of 3E and ended when I left for college. Most games after that haven't lasted more than a year. </p><p></p><p>My current campaign has been running for about eight months, was designed to be a short term contained storyline within a new setting. (The PCs started at 7th level, and are closing in on 11th). Of course, I've reached something of a dilemma now. I'm really enjoying the game, and my players, as usual, have drummed up some fantastic characters, but we're closing in on the logical conclusion of the campaign arc. Therefore, I feel if I artificially try to extend it beyond its life expectancy that I'm committing the same fallacy Lost was wallowing in for awhile, and creating a loss of direction and quality. But at the same time, when it ends, I'll be horribly disappointed at the party's task either being complete or them having died in the eff<u><u>ort</u></u> and either way pretty much closes that chapter. Alas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Kishin, post: 4500370, member: 40956"] The longest campaign I ever ran lasted about six-seven years, spanned 2E and the early days of 3E and ended when I left for college. Most games after that haven't lasted more than a year. My current campaign has been running for about eight months, was designed to be a short term contained storyline within a new setting. (The PCs started at 7th level, and are closing in on 11th). Of course, I've reached something of a dilemma now. I'm really enjoying the game, and my players, as usual, have drummed up some fantastic characters, but we're closing in on the logical conclusion of the campaign arc. Therefore, I feel if I artificially try to extend it beyond its life expectancy that I'm committing the same fallacy Lost was wallowing in for awhile, and creating a loss of direction and quality. But at the same time, when it ends, I'll be horribly disappointed at the party's task either being complete or them having died in the eff[U][U]ort[/U][/U] and either way pretty much closes that chapter. Alas. :( [/QUOTE]
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