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How Long Is YOUR Campaign?
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<blockquote data-quote="I'm A Banana" data-source="post: 4500603" data-attributes="member: 2067"><p>I am very impressed by everyone's long campaigns, but I wanted to point this post because it is <em>textbook</em>, and I just got that little rush that you get when a theory pans out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>How is that panning out for you? In my experience, 1 level per session (or even every other session) seemed pretty fast. The players didn't get a real chance to use most of the abilities they received. But if your findings are different, I'd like to hear how you avoid that little trap. </p><p></p><p></p><p></p><p>This is really similar to the rate I usually DM at, mostly because I'm a setting freak and I love to explore new and different worlds and styles. Part of what lead me to the question was that I wasn't sure how much high-level D&D I would ever play (assuming I usually start at level 1), and I wonder how many people never hit the high levels simply because it takes longer than most "campaigns" (and by that I mean the individual parties more than the setting) last to get there, or at least longer than most groups are together.</p><p></p><p>It's interesting to see so many longer campaigns out there. I'm getting the sense that they are a little "sandbox style" and don't have a lot of PC death, which is an interesting correlation. I'm also getting the sense that these groups definitely get in the "habit" of having a weekly game, which is something I've struggled with a lot more, as Real Life interjects random interruptions and then momentum is lost (though I guess for me that has been mostly people moving, and that's probably to be expected in an arc that takes you from high school through college and halfway across the country <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). I'm also noticing that the longer-lasting campaign usually stick to low levels only, which is interesting, too...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4500603, member: 2067"] I am very impressed by everyone's long campaigns, but I wanted to point this post because it is [I]textbook[/I], and I just got that little rush that you get when a theory pans out. :) How is that panning out for you? In my experience, 1 level per session (or even every other session) seemed pretty fast. The players didn't get a real chance to use most of the abilities they received. But if your findings are different, I'd like to hear how you avoid that little trap. This is really similar to the rate I usually DM at, mostly because I'm a setting freak and I love to explore new and different worlds and styles. Part of what lead me to the question was that I wasn't sure how much high-level D&D I would ever play (assuming I usually start at level 1), and I wonder how many people never hit the high levels simply because it takes longer than most "campaigns" (and by that I mean the individual parties more than the setting) last to get there, or at least longer than most groups are together. It's interesting to see so many longer campaigns out there. I'm getting the sense that they are a little "sandbox style" and don't have a lot of PC death, which is an interesting correlation. I'm also getting the sense that these groups definitely get in the "habit" of having a weekly game, which is something I've struggled with a lot more, as Real Life interjects random interruptions and then momentum is lost (though I guess for me that has been mostly people moving, and that's probably to be expected in an arc that takes you from high school through college and halfway across the country ;)). I'm also noticing that the longer-lasting campaign usually stick to low levels only, which is interesting, too... [/QUOTE]
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