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How Long Is YOUR Campaign?
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<blockquote data-quote="DwarvenDog" data-source="post: 4501720" data-attributes="member: 40792"><p><strong>Some info from my game</strong></p><p></p><p>I just ended a 7-year, 3-month campaign this past weekend. This is a timely thread, so here are some stats from my game:</p><p></p><p>8 characters (one of which is a player-controlled NPC) at the finale.</p><p>5 regular players, up as high as 8 at one point. 6 for the final session.</p><p>61 total sessions averaging 7 hours each session. (421 hours, approximately) </p><p>tried to play once per month. Clearly this did not always happen.</p><p>PC's started at level 1 and were at 20th/21st level at the finale. </p><p>Each character died at least once which slowed down advancement somewhat.</p><p>6 of the 8 original characters saw it through to the end.</p><p></p><p></p><p>Some stats about my players:</p><p></p><p>when we started we were mid-20's, just getting into our careers. Most of us were renting apartments. As DM, I drove from Western MA out to Boston once per month to run this game, crashing on my friend's couch that night before returning home the next day. 9/11 had not yet happened. The Two Towers had not yet released in theaters. The dot-com bust was just getting underway.</p><p></p><p>Today, we are in our early 30's. 4 of the 8 original players are married (2 to each other). 5 of the 8 original players own their own homes. 2 of the original players now have children. Most of us have switched jobs at least once. Over the past year, it has been a growing challenge to play for as long as we want to, and the distractions never seem to end.</p><p></p><p>So it should be no surprise that "bittersweet" has been the word of the week. We are a gaming group of friends, and this game was sometimes the only chance we got to see each other. We poured an unusual amount of time and creative energy into the world, the characters, the plots, schemes, betrayals and unexpected alliances. It had its ups and downs but was deeply satisfying in the end.</p></blockquote><p></p>
[QUOTE="DwarvenDog, post: 4501720, member: 40792"] [b]Some info from my game[/b] I just ended a 7-year, 3-month campaign this past weekend. This is a timely thread, so here are some stats from my game: 8 characters (one of which is a player-controlled NPC) at the finale. 5 regular players, up as high as 8 at one point. 6 for the final session. 61 total sessions averaging 7 hours each session. (421 hours, approximately) tried to play once per month. Clearly this did not always happen. PC's started at level 1 and were at 20th/21st level at the finale. Each character died at least once which slowed down advancement somewhat. 6 of the 8 original characters saw it through to the end. Some stats about my players: when we started we were mid-20's, just getting into our careers. Most of us were renting apartments. As DM, I drove from Western MA out to Boston once per month to run this game, crashing on my friend's couch that night before returning home the next day. 9/11 had not yet happened. The Two Towers had not yet released in theaters. The dot-com bust was just getting underway. Today, we are in our early 30's. 4 of the 8 original players are married (2 to each other). 5 of the 8 original players own their own homes. 2 of the original players now have children. Most of us have switched jobs at least once. Over the past year, it has been a growing challenge to play for as long as we want to, and the distractions never seem to end. So it should be no surprise that "bittersweet" has been the word of the week. We are a gaming group of friends, and this game was sometimes the only chance we got to see each other. We poured an unusual amount of time and creative energy into the world, the characters, the plots, schemes, betrayals and unexpected alliances. It had its ups and downs but was deeply satisfying in the end. [/QUOTE]
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