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How long is your sessions, and how do I extend my?
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<blockquote data-quote="Toscadero" data-source="post: 372457" data-attributes="member: 2297"><p>My current group meets every Wednesday and plays from 7 to 10 pm. I would love to play for 4-5 hours, but several of the players have to be at work by 4:30-5 am. Our ages are 43, 37, 36, 35, 35 & 17.</p><p></p><p>In the past we used to play 4-6 hours with no problem starting around 6 and shooting for 12 as an end time. We have also done the all-nighter thing back in high school. When we had more time to play, we used to blow the first two hours eating and talking about football, etc. </p><p></p><p>Now with the limited time, I find that I try and get the group jump started as quickly as possible. As mentioned by others earlier, you will be surprised about how much can be fit into a three hour block. It also leaves the players with a taste for more. I think that is why we can hit the regular schedule of every week. </p><p></p><p>I've also used the internet to take care of out of game details: experience, campaign updates, notes about future games. I guess that you adapt to what you are given. </p><p></p><p>I've always played with a very free-form style. Often, I let the game go in any direction the players move. At the end of the night, we may end in a very different situation than either I or my players imagined when we started. Whether the meeting is six hours or three, I've never had trouble keeping ahead of my players. I do try to guide the meeting towards having a solid beginning, middle and end no matter what our playing time is.</p></blockquote><p></p>
[QUOTE="Toscadero, post: 372457, member: 2297"] My current group meets every Wednesday and plays from 7 to 10 pm. I would love to play for 4-5 hours, but several of the players have to be at work by 4:30-5 am. Our ages are 43, 37, 36, 35, 35 & 17. In the past we used to play 4-6 hours with no problem starting around 6 and shooting for 12 as an end time. We have also done the all-nighter thing back in high school. When we had more time to play, we used to blow the first two hours eating and talking about football, etc. Now with the limited time, I find that I try and get the group jump started as quickly as possible. As mentioned by others earlier, you will be surprised about how much can be fit into a three hour block. It also leaves the players with a taste for more. I think that is why we can hit the regular schedule of every week. I've also used the internet to take care of out of game details: experience, campaign updates, notes about future games. I guess that you adapt to what you are given. I've always played with a very free-form style. Often, I let the game go in any direction the players move. At the end of the night, we may end in a very different situation than either I or my players imagined when we started. Whether the meeting is six hours or three, I've never had trouble keeping ahead of my players. I do try to guide the meeting towards having a solid beginning, middle and end no matter what our playing time is. [/QUOTE]
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How long is your sessions, and how do I extend my?
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