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General Tabletop Discussion
*TTRPGs General
How long is your sessions, and how do I extend my?
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<blockquote data-quote="maddman75" data-source="post: 372865" data-attributes="member: 2673"><p>I'm 27, and most of my group are in their mid to late 20s. We play marathon games.</p><p></p><p>We start at 9 am in theory, but two of our players live an hour and a half away. So between 10:30 and noon is a more accurate start time. We play until sometime between midnight and four am.</p><p></p><p>How do we do it? Well, one hint is to start the game off with ACTION. You need a good fight to get everyone into game mode.</p><p></p><p>We have these long play times because we can only play once a month - and its usually a challenge to get all eight players to every game. This also gives the option of playing a half day if something comes up, as most of the gruop have families, and wives that are (more or less <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) understanding about the gaming thing.</p><p></p><p>We play two diffferent campaigns, out of three, on each session. Each has a different feel as well. One is our original 3e group, which is level 11 to 15 now. The second is an evil group, and the third (starting next week!) is a herioc campaign set in war-torn Geoff. The three DMs keep to the same house rules and use the same world, with the intention of eventually bringing the evil group in conflict with one of the other two.</p><p></p><p>An improtant thing is breaks - when everyone is getting restless, we'll go outside and goof aruond for a bit to recharge. We also break for a meal in the middle, usually when we switch DMs.</p><p></p><p>Personally, I'd rather we played shorter sessions more often. But all of us work different hours, so that isn't possible. Ah well.</p></blockquote><p></p>
[QUOTE="maddman75, post: 372865, member: 2673"] I'm 27, and most of my group are in their mid to late 20s. We play marathon games. We start at 9 am in theory, but two of our players live an hour and a half away. So between 10:30 and noon is a more accurate start time. We play until sometime between midnight and four am. How do we do it? Well, one hint is to start the game off with ACTION. You need a good fight to get everyone into game mode. We have these long play times because we can only play once a month - and its usually a challenge to get all eight players to every game. This also gives the option of playing a half day if something comes up, as most of the gruop have families, and wives that are (more or less :) ) understanding about the gaming thing. We play two diffferent campaigns, out of three, on each session. Each has a different feel as well. One is our original 3e group, which is level 11 to 15 now. The second is an evil group, and the third (starting next week!) is a herioc campaign set in war-torn Geoff. The three DMs keep to the same house rules and use the same world, with the intention of eventually bringing the evil group in conflict with one of the other two. An improtant thing is breaks - when everyone is getting restless, we'll go outside and goof aruond for a bit to recharge. We also break for a meal in the middle, usually when we switch DMs. Personally, I'd rather we played shorter sessions more often. But all of us work different hours, so that isn't possible. Ah well. [/QUOTE]
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