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General Tabletop Discussion
*Pathfinder & Starfinder
How long should a round represent?
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<blockquote data-quote="GM Dave" data-source="post: 5847351" data-attributes="member: 6687992"><p>I agree that I have found the 6s round to be too short.</p><p></p><p>I feel like when I watch all the actions players do and the moving around the board it feels like it is going on under the influence of a haste spell.</p><p></p><p>I mean, I've seen players in 3e/PF launch 5 or more arrows from a composite longbow in 6s. I've seen characters tumble forward, slash a couple of foes, and then tumble back (sometimes with an additional action or response action on the opponents round).</p><p></p><p>I know Olympic fencers can have plenty of strikes within a couple of seconds in an exchange. I personally prefer the Hollywood representation of sword fights that allow for plenty of time to movement and some exchanges of swords.</p><p></p><p>I also like the dramatic view that a wizard is chanting for more than a few seconds to release the forces they have summoned.</p><p></p><p>Lastly, I find it hard to run situations where a player runs into trouble and calls for help. Using a 6s round, by the time they call for help and the other person could start to organize a relief force the battle is over. Even a long battle of 10 round is over within 1 min.</p><p></p><p>I voted for the 30s round as I do feel the 1 min round does feel too long. I do though want the feel that players have time to do some moving around, calling for support, or have time to chant out a spell (and be able to have a few seconds to speak a phrase).</p><p></p><p>BTW: How do you chant a spell and speak some 'free words' to your friends within 6s.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5847351, member: 6687992"] I agree that I have found the 6s round to be too short. I feel like when I watch all the actions players do and the moving around the board it feels like it is going on under the influence of a haste spell. I mean, I've seen players in 3e/PF launch 5 or more arrows from a composite longbow in 6s. I've seen characters tumble forward, slash a couple of foes, and then tumble back (sometimes with an additional action or response action on the opponents round). I know Olympic fencers can have plenty of strikes within a couple of seconds in an exchange. I personally prefer the Hollywood representation of sword fights that allow for plenty of time to movement and some exchanges of swords. I also like the dramatic view that a wizard is chanting for more than a few seconds to release the forces they have summoned. Lastly, I find it hard to run situations where a player runs into trouble and calls for help. Using a 6s round, by the time they call for help and the other person could start to organize a relief force the battle is over. Even a long battle of 10 round is over within 1 min. I voted for the 30s round as I do feel the 1 min round does feel too long. I do though want the feel that players have time to do some moving around, calling for support, or have time to chant out a spell (and be able to have a few seconds to speak a phrase). BTW: How do you chant a spell and speak some 'free words' to your friends within 6s. [/QUOTE]
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How long should a round represent?
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