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How long should a round represent?
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<blockquote data-quote="TwinBahamut" data-source="post: 5850046" data-attributes="member: 32536"><p>Err, no, no one lists movement speed by minute or second. Tracking time would be a strange thing to do in a system where you are trying to avoid those concerns. Instead, you simply ignore the amount of time things take completely. No tracking of minutes or seconds at all. Charaters would be able to perform different move actions such as "sprint for 30ft, with various benefits to make the character less vulnerable", or "jog for 80ft, but being vulnerable in the process". Both could be performed in the same length of round, regardless of the fact that the jog would clearly take much more time than the sprint.</p><p></p><p>Time is simply not the only way of constraining character actions in a round.</p><p></p><p>That really isn't how the game works at all...</p><p></p><p>If you want to see the game in action, <a href="http://www.youtube.com/watch?v=p-0RY4TTNwE" target="_blank">this video</a> shows a lot of the basic gameplay. Note that each character in the game can make one action and move until the orange gauge at the bottom-left side of the screen is empty. Enemies react in real time. Time passes during a character's turn (and enemies launch intercept fire in real time), but has no bearing on what a character can do during their turn or how far they can move. The overall round structure is not affected by time, either.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5850046, member: 32536"] Err, no, no one lists movement speed by minute or second. Tracking time would be a strange thing to do in a system where you are trying to avoid those concerns. Instead, you simply ignore the amount of time things take completely. No tracking of minutes or seconds at all. Charaters would be able to perform different move actions such as "sprint for 30ft, with various benefits to make the character less vulnerable", or "jog for 80ft, but being vulnerable in the process". Both could be performed in the same length of round, regardless of the fact that the jog would clearly take much more time than the sprint. Time is simply not the only way of constraining character actions in a round. That really isn't how the game works at all... If you want to see the game in action, [url="http://www.youtube.com/watch?v=p-0RY4TTNwE"]this video[/url] shows a lot of the basic gameplay. Note that each character in the game can make one action and move until the orange gauge at the bottom-left side of the screen is empty. Enemies react in real time. Time passes during a character's turn (and enemies launch intercept fire in real time), but has no bearing on what a character can do during their turn or how far they can move. The overall round structure is not affected by time, either. [/QUOTE]
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How long should a round represent?
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