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How long should a Short rest be in 5E(2024)?
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<blockquote data-quote="Staffan" data-source="post: 9074054" data-attributes="member: 907"><p>Fighters should be able to use Second Wind and Action Surge every encounter, and Battlemaster fighters in particular should get to blow through all 3-5 of their maneuvers each combat. Barbarians should be able to Rage every encounter (so that should be a short-rest recovery ability instead of X/long rest). Monks should be able to blow through their ki in every encounter, and if that's too much they can have a smaller ki tank. And everyone should start each fight at full hit points.</p><p></p><p>Make the encounter the core element of the game loop and design the game around that. I fundamentally want each encounter to be interesting in itself, not as a measure of how many resources it took. Attrition is boring.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9074054, member: 907"] Fighters should be able to use Second Wind and Action Surge every encounter, and Battlemaster fighters in particular should get to blow through all 3-5 of their maneuvers each combat. Barbarians should be able to Rage every encounter (so that should be a short-rest recovery ability instead of X/long rest). Monks should be able to blow through their ki in every encounter, and if that's too much they can have a smaller ki tank. And everyone should start each fight at full hit points. Make the encounter the core element of the game loop and design the game around that. I fundamentally want each encounter to be interesting in itself, not as a measure of how many resources it took. Attrition is boring. [/QUOTE]
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How long should a Short rest be in 5E(2024)?
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